Quote Originally Posted by refraxion View Post
How about not making dungeons forced to progress main quest line?
In my opinion, SE really needs to remove the forced group road blocks from the story progression. What will happen when the game matures and there aren't as many low level players to run the 1-shot story dungeons? Having said that, I enjoy Dungeons a lot more than I do fates but I prefer to do them when I feel like it. Guildhests and Dungeons both need to be brought up to the at least same XP:Time ratio as Fates.