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  1. #1
    Player
    refraxion's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Andy Bogard
    World
    Coeurl
    Main Class
    Lancer Lv 31
    How about not making dungeons forced to progress main quest line?
    (2)

  2. #2
    Player
    Inviticus's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Vygar Dalratha
    World
    Exodus
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by refraxion View Post
    How about not making dungeons forced to progress main quest line?
    In my opinion, SE really needs to remove the forced group road blocks from the story progression. What will happen when the game matures and there aren't as many low level players to run the 1-shot story dungeons? Having said that, I enjoy Dungeons a lot more than I do fates but I prefer to do them when I feel like it. Guildhests and Dungeons both need to be brought up to the at least same XP:Time ratio as Fates.
    (0)

  3. #3
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by neverendingxsin View Post
    Why not run with your FC, LS, or friends? Even if dungeons gave equal XP to FATES, i'd still rather do fates.
    Of course you would; why go to the minimal effort it takes to run a dungeon when you can run around semi-naked spamming flash and get xp for doing practically nothing!

    Dungeons should give SIGNIFICANTLY more xp than fates - they are harder, require teamwork, require blocks of time investment, give no gil reward, give no seals, and give substantially less xp. What was SE thinking?

    Quote Originally Posted by Inviticus View Post
    In my opinion, SE really needs to remove the forced group road blocks from the story progression. What will happen when the game matures and there aren't as many low level players to run the 1-shot story dungeons? Having said that, I enjoy Dungeons a lot more than I do fates but I prefer to do them when I feel like it. Guildhests and Dungeons both need to be brought up to the at least same XP:Time ratio as Fates.
    No, they need to incentivize low-level content for higher level players. Not nearly to the same degree as high level content is, but enough that when asked for help, it isn't an entirely selfless affair. If, for example, a run of Halatali took about equal time as a run of AK, and gave ~1/3rd of the tomestones of philosophy for characters at level 50, people may be slightly more inclined to help.
    (6)