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  1. #131
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,365
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    Thank for pointing that out to me, I was thinking that game was to easy with nothing to really work for..

    Looks like I got something to look forward to once I hit 50.
    (1)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  2. #132
    Player
    Fudien's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Emma Raine
    World
    Balmung
    Main Class
    Pugilist Lv 20
    FFXI Red Mage AF+1 hat. 3 years, enough said...
    (1)

  3. #133
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    There will be other ways to get mythology seals than straight AK farming in 3 years time you silly...
    (0)

  4. #134
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Al-xndr View Post
    This is MMO... so getting things should not be easy..
    Yes, but grinding myth stones isn't difficult. Not by a long shot. It's just incredibly time consuming and the only reason it takes so long to make a full set of gear is because of the low weekly cap. I would rather earn AF2 through difficult dungeon fights instead of picking it up piecemeal through an arbitrary gating mechanic that tests my patience more than my reflexes.
    (2)

  5. #135
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Considering the game is still less than a month old, it makes sense that the source of mythology is so limited.

    I'd suggest them adding "extreme" or Heroic versions of the dungeons currently in-game geared for lv50 players (so you'd have Heroic Sastasha, Heroic Toto-rak, Heroic Brayflox's Longstop, etc). Problem is, if they implement that you have a situation where level capped people will only enter lower level dungeons on their own will and if begged to by low level FC-mates. I'd probably do the 1-per day rule WoW used to have for heroics.

    The alternative would be having lower level dungeons give you 5 or 10 mythology tomes when completed, provided you queue for the dungeon on a lv50 class/job. At least that way it would break the tedium of running AK over and over again. Of course, the downside here is that you'd have capped players choosing to be stupid and trying to speedrun the lower level dungeons instead...
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #136
    Player
    Soulscare's Avatar
    Join Date
    Aug 2013
    Posts
    207
    Character
    Soulscare Thrynn
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Al-xndr View Post
    This is MMO... so getting things should not be easy..
    I don't think its a matter of being easy... More that 5 months is way too long. 2/3 months is more acceptable. In my opinion, their should be a 500 cap per week or 300 for one class and 200 for another, that would encourage more people to try out other classes. Example, I do Coil on Paladin, get my 300, switch to WAR, get 200 and repeat next week.
    (0)

  7. #137
    Player
    Nakera's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Jessie Kaye
    World
    Coeurl
    Main Class
    Archer Lv 38
    I work full time and take classes, but I used to be pretty hardcore into mmos - I never enjoyed the grind, it was just something I had to do if I wanted to have every slot be the best it could be. Grinding is not hard, it's time consuming. There's nothing more "casual" than grinding, which is why the best gear in most games requires you to defeat difficult encounters, not grind the same dungeon for x weeks for a piece of gear.

    If they have a chance to take out something that isn't fun and replace it with something that is, then do it. Preferably have grind and difficult encounter both be options, with grinding just taking a lot longer.

    Of course, I'm not even max level yet, so what do I know.

    EDIT: I see people mention that people shouldn't really even be worried about the gear the OP is talking about, and it should be used more as a way of filling gaps and such.... in that case, makes sense.
    (0)
    Last edited by Nakera; 09-16-2013 at 08:11 AM.

  8. #138
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Buddhsie View Post
    While it's true that they need to add a larger variety of dungeons.. People are still missing the point of the tomestones. They aren't meant to be a primary source of gear, they are supposed to be something extra you get per week as you do other, more challenging content. Over time you get enough points to nab something here and there, but it really is just to give you a guaranteed something or other as you tackle the real endgame (coil and crystal tower).
    Keep complaining and I guarantee you'll get a post from Yoshi-P saying just this.
    Coil is currently 6 drops per week.

    300 Mythology per week.

    If I was able to get more than 6 drops per week (for 8 people, and not even guaranteed to be the same 8) then your argument would hold water. Right now, less than 1 drop/person/week vs. 300 tomestones means that tomestones are the better option 25% of the time without considering that the drops are RNG and that you may never even see one for your class.


    So if that changes, great post. Until then, lol.

    Quote Originally Posted by Fudien View Post
    FFXI Red Mage AF+1 hat. 3 years, enough said...
    That you wasted your time for something that you probably got very little use out of by the time you got it. Congrats, you win.
    (1)
    Last edited by Churchill; 09-16-2013 at 11:57 AM.

  9. #139
    Player
    dstyle's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Odin Berserkr
    World
    Diabolos
    Main Class
    Lancer Lv 50
    i don't think it'll be an issue for the next major patch with new content.
    with the current cap, there will forever be a gap between people before speed-run and after speed-run nerf. they'll probably increase the cap, or make things cheaper.
    if not, new gear (from mission) will probably be better than existing end-game gear. just look at the af gear (easiest thing ever)
    (0)

  10. #140
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by dstyle View Post
    i don't think it'll be an issue for the next major patch with new content.
    with the current cap, there will forever be a gap between people before speed-run and after speed-run nerf. they'll probably increase the cap, or make things cheaper.
    if not, new gear (from mission) will probably be better than existing end-game gear. just look at the af gear (easiest thing ever)
    The gap due to the cap is more from people who did not start getting Myth the very first week, in addition to the people who were getting them and got an extra reset during that one maintenance. That's why I dislike the way the cap is done. It shouldn't be based on how much you can gain per week, but how much you could have earned total since the cap was implemented. ie if this was the third week, the most you could have gained since the cap started, is 900, regardless of you spending it or not. That way, you can't have issues with Maintenance resetting the cap for some and letting them farther ahead, but it also allows people behind to try and catch up if they desire. Doubt we'll see something like this though.
    (2)

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