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  1. #1
    Player
    crimsonlung's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Ronak Ronak
    World
    Masamune
    Main Class
    Lancer Lv 50
    Wow, that is a hell of a lot worse...

    I think I am going to put this game away for right now, I am dead bored with the game after playing it for only a couple weeks.

    Just another Linear Asian Grind MMO at the moment and I don't see them making any changes in the near future.
    (0)

  2. #2
    Player
    Neverhood's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Neverhood Redmane
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by crimsonlung View Post
    Wow, that is a hell of a lot worse...

    I think I am going to put this game away for right now, I am dead bored with the game after playing it for only a couple weeks.

    Just another Linear Asian Grind MMO at the moment and I don't see them making any changes in the near future.
    That's the risk you take when you rush to the endgame. You've burnt yourself out on the game. I used to be guilty of this myself...
    (2)

  3. #3
    So you don't understand how to play the game and you re yellin ? wow. You re not forced to play a job ...
    (0)

  4. #4
    Player
    Riposte's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    116
    Character
    Blaetrot Pfarskoefsyn
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Neverhood View Post
    That's the risk you take when you rush to the endgame. You've burnt yourself out on the game. I used to be guilty of this myself...
    This game rushes you to endgame though. It is not like FFXI (at least a few years ago) where getting to 75 on each and every class/job was a journey where you met many people. The main scenario speeds you to level 40~ (mostly through easy, forgettable filler quests, but there are some decent dungeon and primal battles in the mix) and then you have to fill the gaps with FATEs as you complete the rest (worst, but most rewarding content in the game - actually, worst content to ever be in a videogame with the name Final Fantasy in it). Other classes are FATEs the whole way through, which is even more linear (and nightmarish). Yoshi-P himself has implied that "the game really begins at level 50".

    Unfortunately, the endgame is very linear (more linear?) in terms of progression and gear progression, with really no room allowed thanks to how attributes work (gear is all the same, just with higher "item levels"). This also means higher and higher items levels in a short amount of time (we are already up to 90, several tiers, and the game just launched), which means more content being outdated quicker (less variety looking down) and more gear checks (less variety looking up). Crafted gear would at least provide two paths (of the same kind), but those also required a lot of tomestones... the exact same thing you need for non-crafted gear. So, yeah. Linear is how you could describe this game.

    One thing this game does is discourage the idea of actually making use of that "be any class you like" - effectively making the game more linear. It does this by 1) only having enough decent leveling content for one class and leaving the rest for FATEs (again... a nightmare even once let alone for every battle class), 2) endgame being an insane grind where every class shares a single resource (tomestones) for virtually of their gear.

    EDIT: Cross-class actions not being used in combos is definitely a missed opportunity. In fact, cross-class actions in general are poorly designed when looked at a multi-class perspective. Those actions should be useful for every job that can use them (e.g. Cure should give something to Paladin to make them consider using it). It feels like the team, headed by Yoshi-P, inherited game mechanics they don't know what to do with. You can also see this with how simple combos/actions which make up a combo are now, how battle guildleves don't fit into the game (why are they limited when FATEs are EXP fountains and dungeons can be done multiple times?), and how crafters and gatherers are basically being throw aside for unnecessary "side-upgrades" in favor of dungeon loot (farmed through tomestones).
    (3)
    Last edited by Riposte; 09-16-2013 at 07:34 AM.
    Ultimate FATE fix/redesign: http://forum.square-enix.com/ffxiv/threads/92555-Making-FATEs-smarter!-%28Comprehensive-FATE-%28-guildleve-quest%29-fixes-redesign%29
    Better integrating DoH/L into the endgame: http://forum.square-enix.com/ffxiv/threads/90616-Getting-DoH-DoL-more-involved-in-endgame-progression...-%28two-ideas%29

  5. #5
    Player
    Fengor's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Fengor Nurindall
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Riposte View Post
    EDIT:and how crafters and gatherers are basically being throw aside for unnecessary "side-upgrades" in favor of dungeon loot (farmed through tomestones).
    I'd love to level a crafter/gather for the sole purpose of creating some throw away level 50 gear that at the very least brings all my gear to the same level. Grinding a crafting class or gathering class is mind numbingly, insufferably needlessly boring and tedious. While I can appreciate what they've tried to do with making them more active gameplay than a passive diversion (thought really I'd argue that crafting and gathering really should be nothing more than a diversion), I can't f'ing stand it. I took mining to 22 and botany to 15 before I literally couldn't take another second of either, and I gave weaving the proverbial boot by level 5 because it wouldn't let me queue up the creation of multiple items.
    (character limit reached, see next post)
    (0)

  6. #6
    Player
    Janda's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Janda Bear
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by crimsonlung View Post
    I think I am going to put this game away for right now, I am dead bored with the game after playing it for only a couple weeks.

    Just another Linear Asian Grind MMO at the moment and I don't see them making any changes in the near future.
    Please stop posting.... i'm growing dumber by just trying to process the level of stupidity and ignorance your posts bring to this forum. Did it ever occur to you that maybe, just MAYBE they intend to add more skills to slot in later for when the eventual level cap increase comes?

    I for one dont want to see this game become another WoW or Aion in regards to having a million different skills to spam and the screen becomes cluttered with skill bars.
    (7)
    Last edited by Janda; 09-16-2013 at 06:41 AM.

  7. #7
    Player
    Elcien's Avatar
    Join Date
    Jun 2012
    Posts
    19
    Character
    Elcien Looper
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by crimsonlung View Post
    Wow, that is a hell of a lot worse...

    I think I am going to put this game away for right now, I am dead bored with the game after playing it for only a couple weeks.

    Just another Linear Asian Grind MMO at the moment and I don't see them making any changes in the near future.
    KK Byebye now.

    GTA5 is out - go shoot something but make sure you don't run in straight lines. Also, I heard the rocket launcher only fires rockets... go figure.
    (0)

  8. #8
    Player
    Kaldiwen's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Kaldiwen Monk
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by crimsonlung View Post
    Wow, that is a hell of a lot worse...

    I think I am going to put this game away for right now, I am dead bored with the game after playing it for only a couple weeks.

    Just another Linear Asian Grind MMO at the moment and I don't see them making any changes in the near future.
    Good Riddens...you will not be missed....Now back to this awesome game for me!!!
    (0)