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  1. #1
    Player
    crimsonlung's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Ronak Ronak
    World
    Masamune
    Main Class
    Lancer Lv 50

    This Game is LINEAR as HELL

    This whole game is linear. It's like Final Fantasy 13, but online.

    as a max level DRG I have the following options for my skills:

    Marauder
    Pugilist

    THAT'S IT!? Are you kidding me?

    The skills I use don't even chain off the skills for the other jobs, SO WHAT'S THE POINT!?



    Featherfoot for my DRG? Yea, that is real usefull in PVE....
    Fracture with a potency of 20? I do more damage with my auto attack....

    There is nothing useful for a DRG.

    Now let's say DRG is just SOL. Lets look at my PLD who gets skills from:

    Maurader
    Conjurer

    Heal spells are WORTHLESS, at lvl 41, I heal myself for 150! Out of 2400 health, I heal myself for 152 health points. And that is if my heal doesn't get interrupted. Foresight is OK, but it doesn't last long and has a long recast. And 20% damage reduction really isn't much. NO OTHER USEFUL SKILLS.
    (0)

  2. #2
    Player
    Holyhunter's Avatar
    Join Date
    Jul 2013
    Posts
    223
    Character
    Azia Merot
    World
    Excalibur
    Main Class
    Thaumaturge Lv 51
    Did you really need to make a second thread with the exact same OP?
    (2)

  3. #3
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by crimsonlung View Post
    This whole game is linear. It's like Final Fantasy 13, but online.

    as a max level DRG I have the following options for my skills:

    Marauder
    Pugilist

    THAT'S IT!? Are you kidding me?

    The skills I use don't even chain off the skills for the other jobs, SO WHAT'S THE POINT!?



    Featherfoot for my DRG? Yea, that is real usefull in PVE....
    Fracture with a potency of 20? I do more damage with my auto attack....

    There is nothing useful for a DRG.

    Now let's say DRG is just SOL. Lets look at my PLD who gets skills from:

    Maurader
    Conjurer

    Heal spells are WORTHLESS, at lvl 41, I heal myself for 150! Out of 2400 health, I heal myself for 152 health points. And that is if my heal doesn't get interrupted. Foresight is OK, but it doesn't last long and has a long recast. And 20% damage reduction really isn't much. NO OTHER USEFUL SKILLS.
    That's the trade-off of being a JOB over a CLASS. You're limited in how many cross-class abilities you can use. And of course your healing spells are going to be pathetic as anyone but a healer since you aren't geared for it. That's what you call class balance.

    Fracture is one of your more powerful skills by the way. The combined damage of the initial hit and the DoT typically does more damage than any of your other skills.

    Quote Originally Posted by crimsonlung View Post
    Yes, because conveniently, there is no general forum...

    Did you really need to make that stupid obvious statement?
    http://forum.square-enix.com/ffxiv/f...ion?order=desc
    (0)

  4. #4
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    Foresight isn't 20% damage reduction, it's 20% defense increase, which is very different. (And much worse.)
    (1)

  5. #5
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xbob42 View Post
    Foresight isn't 20% damage reduction, it's 20% defense increase, which is very different. (And much worse.)
    Ha, I learned this the hard way myself. I could swear at some point it was actual damage reduction (maybe in 1.0?), but when I was using it the other day I didn't feel like I was taking any less damage from Ifrit with or without it so I checked the tooltip and realized it only boosted physical defense.
    (0)

  6. #6
    Player
    crimsonlung's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Ronak Ronak
    World
    Masamune
    Main Class
    Lancer Lv 50
    Wow, that is a hell of a lot worse...

    I think I am going to put this game away for right now, I am dead bored with the game after playing it for only a couple weeks.

    Just another Linear Asian Grind MMO at the moment and I don't see them making any changes in the near future.
    (0)

  7. #7
    Player
    Neverhood's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Neverhood Redmane
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by crimsonlung View Post
    Wow, that is a hell of a lot worse...

    I think I am going to put this game away for right now, I am dead bored with the game after playing it for only a couple weeks.

    Just another Linear Asian Grind MMO at the moment and I don't see them making any changes in the near future.
    That's the risk you take when you rush to the endgame. You've burnt yourself out on the game. I used to be guilty of this myself...
    (2)

  8. #8
    So you don't understand how to play the game and you re yellin ? wow. You re not forced to play a job ...
    (0)

  9. #9
    Player
    Riposte's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    116
    Character
    Blaetrot Pfarskoefsyn
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Neverhood View Post
    That's the risk you take when you rush to the endgame. You've burnt yourself out on the game. I used to be guilty of this myself...
    This game rushes you to endgame though. It is not like FFXI (at least a few years ago) where getting to 75 on each and every class/job was a journey where you met many people. The main scenario speeds you to level 40~ (mostly through easy, forgettable filler quests, but there are some decent dungeon and primal battles in the mix) and then you have to fill the gaps with FATEs as you complete the rest (worst, but most rewarding content in the game - actually, worst content to ever be in a videogame with the name Final Fantasy in it). Other classes are FATEs the whole way through, which is even more linear (and nightmarish). Yoshi-P himself has implied that "the game really begins at level 50".

    Unfortunately, the endgame is very linear (more linear?) in terms of progression and gear progression, with really no room allowed thanks to how attributes work (gear is all the same, just with higher "item levels"). This also means higher and higher items levels in a short amount of time (we are already up to 90, several tiers, and the game just launched), which means more content being outdated quicker (less variety looking down) and more gear checks (less variety looking up). Crafted gear would at least provide two paths (of the same kind), but those also required a lot of tomestones... the exact same thing you need for non-crafted gear. So, yeah. Linear is how you could describe this game.

    One thing this game does is discourage the idea of actually making use of that "be any class you like" - effectively making the game more linear. It does this by 1) only having enough decent leveling content for one class and leaving the rest for FATEs (again... a nightmare even once let alone for every battle class), 2) endgame being an insane grind where every class shares a single resource (tomestones) for virtually of their gear.

    EDIT: Cross-class actions not being used in combos is definitely a missed opportunity. In fact, cross-class actions in general are poorly designed when looked at a multi-class perspective. Those actions should be useful for every job that can use them (e.g. Cure should give something to Paladin to make them consider using it). It feels like the team, headed by Yoshi-P, inherited game mechanics they don't know what to do with. You can also see this with how simple combos/actions which make up a combo are now, how battle guildleves don't fit into the game (why are they limited when FATEs are EXP fountains and dungeons can be done multiple times?), and how crafters and gatherers are basically being throw aside for unnecessary "side-upgrades" in favor of dungeon loot (farmed through tomestones).
    (3)
    Last edited by Riposte; 09-16-2013 at 07:34 AM.
    Ultimate FATE fix/redesign: http://forum.square-enix.com/ffxiv/threads/92555-Making-FATEs-smarter!-%28Comprehensive-FATE-%28-guildleve-quest%29-fixes-redesign%29
    Better integrating DoH/L into the endgame: http://forum.square-enix.com/ffxiv/threads/90616-Getting-DoH-DoL-more-involved-in-endgame-progression...-%28two-ideas%29

  10. #10
    Player
    Fengor's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Fengor Nurindall
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Riposte View Post
    EDIT:and how crafters and gatherers are basically being throw aside for unnecessary "side-upgrades" in favor of dungeon loot (farmed through tomestones).
    I'd love to level a crafter/gather for the sole purpose of creating some throw away level 50 gear that at the very least brings all my gear to the same level. Grinding a crafting class or gathering class is mind numbingly, insufferably needlessly boring and tedious. While I can appreciate what they've tried to do with making them more active gameplay than a passive diversion (thought really I'd argue that crafting and gathering really should be nothing more than a diversion), I can't f'ing stand it. I took mining to 22 and botany to 15 before I literally couldn't take another second of either, and I gave weaving the proverbial boot by level 5 because it wouldn't let me queue up the creation of multiple items.
    (character limit reached, see next post)
    (0)

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