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Results 31 to 36 of 36
  1. #31
    Player
    realmreborn's Avatar
    Join Date
    Aug 2013
    Posts
    186
    Character
    Big Butcher
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by DoctorMog View Post
    Raise animation isn't the issue, the long heal immunity is.

    When a player is raised, they can TAKE damage for duration of the animation, but they cant RECEIVE healing for almost 7 seconds after they accept.
    I agree with you I forgot to mention this
    This healing immunity needs to go, not the animation.
    I agre with you forgot about tis
    (0)

  2. #32
    Player
    Returnee's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Lelorr Rellori
    World
    Ultima
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Aibo View Post
    there's nothing "instant" in this game.
    Except instant death attacks, or so I hear... haven't actually seen one yet.
    Though I did fall off a ledge about a week ago, and that killed me instantly.
    (1)

  3. #33
    Player
    KikInperi's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Kik Inperi
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Returnee View Post
    Except instant death attacks, or so I hear... haven't actually seen one yet.
    Though I did fall off a ledge about a week ago, and that killed me instantly.
    It's funny how the game prioritizes everything that kills you first. "Oh you can't even see Behemoth? Ok well you just got one-shotted. Isn't this fun?"

    Quote Originally Posted by Shougun View Post
    Even more annoying is that when you go to heal them, and you have them on target, it heals yourself. >.>

    Have to approximate when the immunity is up otherwise you just waste time healing yourself, and you have to retarget them at that point too- quite annoying and yeah makes no sense.
    This drives me nutssss when I'm healing
    (2)
    Last edited by KikInperi; 09-16-2013 at 03:59 AM.

  4. #34
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by DoctorMog View Post
    Raise animation isn't the issue, the long heal immunity is.

    When a player is raised, they can TAKE damage for duration of the animation, but they cant RECEIVE healing for almost 7 seconds after they accept.

    This healing immunity needs to go, not the animation.
    Even more annoying is that when you go to heal them, and you have them on target, it heals yourself. >.>

    Have to approximate when the immunity is up otherwise you just waste time healing yourself, and you have to retarget them at that point too- quite annoying and yeah makes no sense.
    (2)

  5. #35
    Player
    ExiaQuanta's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Reimi Namikaze
    World
    Leviathan
    Main Class
    Archer Lv 80
    I think i would prefer if they added some Iframes to Raise so that i dont die right when i was just raise.

    -WHM raises Me-
    -Was Raise right in Red Circle-
    -Dies again-
    (2)

  6. #36
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    The animation is not a problem.
    Just do it that the character can't get dmg during the animation and 3 seconds after the animation

    Many games gives a character after a raise some seconds before he get dmg again.
    (1)
    Last edited by Felis; 09-16-2013 at 04:16 AM.

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