I agre with you forgot about tisRaise animation isn't the issue, the long heal immunity is.
When a player is raised, they can TAKE damage for duration of the animation, but they cant RECEIVE healing for almost 7 seconds after they accept.
I agree with you I forgot to mention this
This healing immunity needs to go, not the animation.


It's funny how the game prioritizes everything that kills you first. "Oh you can't even see Behemoth? Ok well you just got one-shotted. Isn't this fun?"
This drives me nutssss when I'm healingEven more annoying is that when you go to heal them, and you have them on target, it heals yourself. >.>
Have to approximate when the immunity is up otherwise you just waste time healing yourself, and you have to retarget them at that point too- quite annoying and yeah makes no sense.
Last edited by KikInperi; 09-16-2013 at 03:59 AM.





Even more annoying is that when you go to heal them, and you have them on target, it heals yourself. >.>
Have to approximate when the immunity is up otherwise you just waste time healing yourself, and you have to retarget them at that point too- quite annoying and yeah makes no sense.
I think i would prefer if they added some Iframes to Raise so that i dont die right when i was just raise.
-WHM raises Me-
-Was Raise right in Red Circle-
-Dies again-



The animation is not a problem.
Just do it that the character can't get dmg during the animation and 3 seconds after the animation
Many games gives a character after a raise some seconds before he get dmg again.
Last edited by Felis; 09-16-2013 at 04:16 AM.
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