Quote Originally Posted by Duelle View Post
Assuming that FATE is even a problem (it isn't), the only change I would suggest is how people get credit and separate rewards per player even if they are in a party. That and give little or no reward if you don't complete FATE objectives. I got a whole group mad at me the other day after I cleared a fate in northern Thanalan where people instead of doing the objectives were pulling the mobs to a corner to AoE burn them down while my chocobo and I were killing the actual mobs to complete the objective.
What are you smoking? 40 people rushing down a FATE in 20seconds isn't a problem? Being unable to see/target mobs isn't a problem? Turn-in FATEs being on countdown before you even kill one mob isn't an issue?

The whole reason people grind the trash in Dark Designs is because EXP is a problem for a main 45+ and a problem for secondary/tertiary classes. You know, because FATEs become the only reasonable way to level but thanks for being an ass and killing objective mobs when people are trying to grind.