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  1. #1
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100

    So, what's wrong with FFXIV: ARR right now?

    I'll tell you: the community. Almost every one of the big problems that are discussed right now on these forums and other places are, in the end, directly related with how the community behaves in the game. Let's check it:

    1) Speedruns. Yes, trash mobs don't give anything, and yes, the repair bill can be costly (I know it, I'm a tank). But really, and be honest here, do you really think that if this was any different we wouldn't have speedruns or that they would even be reduced in number? Some people always want to do things the faster and optimal way to get everything now. This is not the first MMO where speedruns exist (i.e. to use an example tossed by some people, speedruns in GW2, using every existing cheat to get everything faster, even when some trash mobs had the chance of dropping BiS gear or high level rare mats). Note that in the end the problem are not really the speedruns per se, but that people use the duty finder for them.

    2) Fate farming. Let's be clear, at the end of the day everyone can do whatever they want in-game, but there are some things that are just weird and annoying for others. Just try doing a fate "as intended" without being part of one of those big zergs. Sometimes you can't even touch mobs to get credit. And no, joining a fate farming group shouldn't be required, at least not when you aren't interested in farming them or if you were in your way of doing something else, to start with. Fates weren't designed to be farmed, but to be something that you could find in the world while you were questing, traveling, etc. and that would make you feel that the world was a bit more alive. A lot of the time when I visit an outpust and I see all these people just waiting there on their chocobos/coeurls/unicorns/magitek armor, I can't help but die a little bit on the inside after imagining them (or finding them) rushing to the fates.

    I could go on and on writing more failings (like the AFK one, that is also responsability of the community in the end), but these two are some of the most prominent ones (if not the most) that we have right now, I think.

    Of course, SE is responsible of the game's design and can and should try to do something to fix any flaws. But, at the end of the day, it's the community the one who is being generally destructive with the tools that have been given to us to play, and most of the time it's on our hands to be responsible of letting everyone around us enjoy the game, improve this and not make it a miserable experience for everyone around us. It's not as if you had to sacrifice your first-born in order to make this possible (well, for some people it is), one just need to act with a bit of responsability and empaty over the rest of the playerbase. Yeah, I can keep dreaming, as that won't happen anytime soon, but that doesn't make it any less true.

    Anyway, let's just hope that things get better after the free month ends...
    (25)

  2. #2
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    IGN gave ARR a 8.6/10 with the only con being how grindy FATEs are.

    What I believe is an issue is that I see no reason to use materia at all before lv50, and even then, you get better loot at a rate that makes materia unnecessary at all.

    edit: I guess crafters and gatherers use it but not before 50.
    (7)
    Last edited by Arkine; 09-13-2013 at 02:30 AM.

  3. #3
    Player
    Edenholt's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Lasdor Edenholt
    World
    Cerberus
    Main Class
    Gladiator Lv 80
    Agreed with you. The problem isn't the game, or any game, it's the users. People join games already thinking about rushing and finding every single,exploitable way to reach the "top", they don't enjoy the game. Then when the Dev make the proper changes to make players play the way the way it was planned, people overflow the forums with rage. Maybe the devs didn't plan to have people finishing their #end-game" gear in two weeks after launch. Devs will spend years developing the game the way they want it to be and still we will have people complaining on the forums. Just check GW2's forums.
    (10)

  4. #4
    Player
    Sunrider's Avatar
    Join Date
    Feb 2012
    Posts
    46
    Character
    Jora Cross
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Arkine View Post
    IGN gave ARR a 8.6/10 with the only con being how grindy FATEs are.

    What I believe is an issue is that I see no reason to use materia at all before lv50, and even then, you get better loot at a rate that makes materia unnecessary at all.
    This. It would be quite beneficial if there was a way to combine low level materia, increasing their rank.
    (5)

  5. #5
    Player
    Stormsoul's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Still Sparrow
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    i still don't understand the viewpoint of blaming the fate grinders instead of SE. once you level up your main class through the story, the only ways to consistently gain EXP are from dungeon grinding or FATE grinding. they're both equally as trivial, except one method (dungeons) is extremely impractical to a large portion of the playerbase (DPS players). battle leves give 'meh' experience and can only be done a few times each day.

    FATE grinding is necessary unless you play a tank or healer and want to grind dungeons, which is still worse EXP in the end. SE has not provided enough alternatives to gain EXP on your other classes. it's not the player's fault for realizing this and taking part. you call players out on being destructive and whatnot, but what do you want them to do? sit around with their thumbs up their butt waiting in dungeon Q because you feel that their FATE grinding should be stopped?
    (10)
    Last edited by Stormsoul; 09-13-2013 at 04:57 AM.

  6. #6
    Player
    Ahlen's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Ahlen Cross
    World
    Ultros
    Main Class
    Marauder Lv 50
    There's no problem with fate grinding, it's almost literally the only way to level a second class/job to max. Hunts won't do it, you could run dungeons for their ABYSMAL exp, or you could grind monsters over and over.

    Anyway, what's the difference between a FATE party and an FFXI grinding party? At least FATE party requires movement and a lot more effort.

    Anyway, FFXIV has a lot of issues, but none of them are really gamebreaking at the moment. Just lots of quality of life buffs (crafting from retainer, talking to NPC while mounted, better inventory sorting to name a couple)
    (2)

  7. #7
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Arkine View Post
    IGN gave ARR a 8.6/10 with the only con being how grindy FATEs are.

    What I believe is an issue is that I see no reason to use materia at all before lv50, and even then, you get better loot at a rate that makes materia unnecessary at all.

    edit: I guess crafters and gatherers use it but not before 50.
    Crafted HQ+ melded helm/boots/gloves is best in slot for scholar. I'm sure a lot of classes have BIS crafted gear too.

    Problems with the game:

    Dungeons need to give more exp, much more, about 50-100% more.

    Durability system needs fixed, you should not be losing more durability by fighting enemies than dying. The majority of your repair fee's will be from FIGHTING and not DEATHS. That is ass backwards and makes no sense, this game essentially has no death penalty and instead a "playing penalty"

    Cooking, and alchemy potions to a lesser extent, needs changed. Recipes need to make 3-12 pieces of food and the 1 and 2 star food needs to last 2-3 hours and not fade on death. Clusters(timed per game day) and 1 time per game day materials for a single piece of food that lasts 30 minutes and fades on death? No.

    Fates need to scale and actually effect the world, look at GW2 if you want to see well designed fates.
    (7)
    Last edited by Shiyo; 09-13-2013 at 05:04 AM.

  8. #8
    Player
    Sparthos's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Sparthia Abysseant
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    The lacking social interaction aspect is a problem that will only snowball with time left untreated.

    I get they wanted the story to 50 to be like an offline FF.
    (3)

  9. #9
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    The core problem with fate grinding is almost the same as the speedrun or AFK issues: as it's the optimal way to do something, people do it without thinking on how does it affect others (new players in this case, for instance). Sometimes one needs to find a compromise between what's the best for oneself and what's the best for the rest, and currently almost no one does that.

    I'm not saying that what you say is not correct, as it is and SE should do something to alleviate the problem by giving more alternatives, but in the end it's our whole responsability if we're making things worse than they are. What can we do about it? Just try to not rush to fates desperately and give people some time to arrive before starting it, for example, or don't keep tagging mobs like crazy and leave a couple of them for "normal" players so that at least it gives them some credit even if you kill those same mobs in 2 seconds. It's not as if you would run out of time for doing either of those, or get less credit.

    Do you think that this can't be done? Come on, you're on the same group, just organize it a bit as if it was a dungeon or a raid. This has been done countless times in the past in previous MMOs, even coordinating different parties. Of course, it's always easier to just zerg and take no responsability under the excuse that there's no viable alternatives (this is not directed to any of the above posters, by the way, but a general call).
    (0)

  10. #10
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ahlen View Post
    Anyway, what's the difference between a FATE party and an FFXI grinding party? At least FATE party requires movement and a lot more effort.
    XI had party mechanics, pulling, healers, tanks and you had a chance to die if you messed something up.

    XIV has everyone spamming AoEs as fast at possible. No tanks, no healers, no pullers, no penalty for screwing up. Combine that with the fact you have to wait for fates to spawn....

    They are not even close to each other, and honestly I would take XI's party level over this BS Spam fest in XIV anyday. SE needs to fix dungeon XP or severely nerf FATE xp. I am sorry fate requires no effort... you get a ton of XP for being bad at your job.

    A focus on only Dynamic free for all events hurt GW2, and it will Hurt XIV when people are trying to level a 2nd or 3rd class.

    Nothing wrong with fates being in XIV, but THEY SHOULD NOT BE THE BEST XP. And it is not even minor they are giving like 2-3 fold the xp/hr as dungeons at higher levels in partys.... this is just poor balancing. Dungeons or anything that requires solid party mechanics should give the most xp and reward.
    (14)
    Last edited by Xatsh; 09-13-2013 at 10:09 PM.

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