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  1. #11
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    I raise so many ppl during boss fights. And that freeze and do nothing animation kills them most of the time. They just stand there and get hit, nothing they can do or me. Kinda sucks, probably need a sort of immunity timer like fps.
    (1)

  2. #12
    Player
    Sixmp's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    Would make sense if either they could be healed OR they dont take damage
    (1)

  3. #13
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by KimimiAvesta View Post
    This is exactly the problem - it simply makes no sense that a player can receive *damage* but they can't receive *heals* (or move, while we're at it).
    It makes perfect sense - The way SE has raise programmed the 'raise' status effect shares a slot with weakness which is why you can exploit it and raise someone and medica II/Succor them as they're raising and no weakness will become of them, hence why they can receive damage but not receive heals - the heal calculations is also calculated by your damage (thus another "shared" slot) and while they can change it up, death is a punishment and it furthers punishes someone if they can't time well when to raise or raisega.
    (0)

  4. #14
    Player
    Aicasia's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Pugilist Lv 50
    ITT people defending horrid game design.
    (3)

  5. #15
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Tupsi View Post
    It makes perfect sense - The way SE has raise programmed the 'raise' status effect shares a slot with weakness which is why you can exploit it and raise someone and medica II/Succor them as they're raising and no weakness will become of them, hence why they can receive damage but not receive heals - the heal calculations is also calculated by your damage (thus another "shared" slot) and while they can change it up, death is a punishment and it furthers punishes someone if they can't time well when to raise or raisega.
    So you are saying its due to a progamming issue? Since it can be exploited?
    (0)

  6. #16
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aicasia View Post
    ITT people defending horrid game design.
    Yep - we should also give everyone a 30 seconds invulnerability shield after a primal uses it's special so everyone can be topped off worry free. YoshiP does want a stress free game after all.

    Quote Originally Posted by HumsterMKX View Post
    So you are saying its due to a progamming issue? Since it can be exploited?
    Pretty much, it's quite obvious it was a choice, but at the same time given the obvious exploit, it may not have been fully intended, especially for how long you're uncurable.
    (0)

  7. #17
    Player
    StrangerousDangerous's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Crunchy Dark
    World
    Adamantoise
    Main Class
    Lancer Lv 75
    Quote Originally Posted by Aicasia View Post
    ITT people defending horrid game design.
    people need to stop defending horrid gamers.

    its hard for a reason, you are not suppose to die. deal with it.
    (2)

  8. #18
    Player
    Aicasia's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by StrangerousDangerous View Post
    people need to stop defending horrid gamers.

    its hard for a reason, you are not suppose to die. deal with it.
    There is a difference between difficulty and bad design. Arcade games were badly designed because they needed to keep people pumping quarters and tokens in. They were rarely actually difficult.

    Battletoads two player isn't difficult, it is literally impossible.

    Arbitrary animation lock that goes on for longer than the animation isn't 'difficulty', it's bad design.

    Quote Originally Posted by Tupsi View Post
    Yep - we should also give everyone a 30 seconds invulnerability shield after a primal uses it's special so everyone can be topped off worry free. YoshiP does want a stress free game after all.
    Nice hyperbole.
    (1)

  9. #19
    Player
    Zeons's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Zeons Moonwalker
    World
    Odin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tupsi View Post
    It makes perfect sense - The way SE has raise programmed the 'raise' status effect shares a slot with weakness which is why you can exploit it and raise someone and medica II/Succor them as they're raising and no weakness will become of them, hence why they can receive damage but not receive heals - the heal calculations is also calculated by your damage (thus another "shared" slot) and while they can change it up, death is a punishment and it furthers punishes someone if they can't time well when to raise or raisega.
    So you are saying it makes perfect sense because they did some shitty programming? Doesn't make much sense.
    (0)

  10. #20
    Player

    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    47
    Quote Originally Posted by StrangerousDangerous View Post
    people need to stop defending horrid gamers.

    its hard for a reason, you are not suppose to die. deal with it.
    you do realise that being able to recover (and not wipe/leave) from someone's mistake/death requires more effort?

    also if people are "not supposed to die" why is there even battle raise?
    (2)

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