Quote Originally Posted by DoctorMog View Post
Raise animation isn't the issue, the long heal immunity is.

When a player is raised, they can TAKE damage for duration of the animation, but they cant RECEIVE healing for almost 7 seconds after they accept.

This healing immunity needs to go, not the animation.
This is exactly the problem - it simply makes no sense that a player can receive *damage* but they can't receive *heals* (or move, while we're at it).