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  1. #1
    Player
    KimimiAvesta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    223
    Character
    Kimimi Avesta
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DoctorMog View Post
    Raise animation isn't the issue, the long heal immunity is.

    When a player is raised, they can TAKE damage for duration of the animation, but they cant RECEIVE healing for almost 7 seconds after they accept.

    This healing immunity needs to go, not the animation.
    This is exactly the problem - it simply makes no sense that a player can receive *damage* but they can't receive *heals* (or move, while we're at it).
    (6)

    ~Note to self: Stop logging out in silly hats~

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by KimimiAvesta View Post
    This is exactly the problem - it simply makes no sense that a player can receive *damage* but they can't receive *heals* (or move, while we're at it).
    It makes perfect sense - The way SE has raise programmed the 'raise' status effect shares a slot with weakness which is why you can exploit it and raise someone and medica II/Succor them as they're raising and no weakness will become of them, hence why they can receive damage but not receive heals - the heal calculations is also calculated by your damage (thus another "shared" slot) and while they can change it up, death is a punishment and it furthers punishes someone if they can't time well when to raise or raisega.
    (0)

  3. #3
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Tupsi View Post
    It makes perfect sense - The way SE has raise programmed the 'raise' status effect shares a slot with weakness which is why you can exploit it and raise someone and medica II/Succor them as they're raising and no weakness will become of them, hence why they can receive damage but not receive heals - the heal calculations is also calculated by your damage (thus another "shared" slot) and while they can change it up, death is a punishment and it furthers punishes someone if they can't time well when to raise or raisega.
    So you are saying its due to a progamming issue? Since it can be exploited?
    (0)

  4. #4
    Player
    Zeons's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Zeons Moonwalker
    World
    Odin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tupsi View Post
    It makes perfect sense - The way SE has raise programmed the 'raise' status effect shares a slot with weakness which is why you can exploit it and raise someone and medica II/Succor them as they're raising and no weakness will become of them, hence why they can receive damage but not receive heals - the heal calculations is also calculated by your damage (thus another "shared" slot) and while they can change it up, death is a punishment and it furthers punishes someone if they can't time well when to raise or raisega.
    So you are saying it makes perfect sense because they did some shitty programming? Doesn't make much sense.
    (0)