Quote Originally Posted by KimimiAvesta View Post
This is exactly the problem - it simply makes no sense that a player can receive *damage* but they can't receive *heals* (or move, while we're at it).
It makes perfect sense - The way SE has raise programmed the 'raise' status effect shares a slot with weakness which is why you can exploit it and raise someone and medica II/Succor them as they're raising and no weakness will become of them, hence why they can receive damage but not receive heals - the heal calculations is also calculated by your damage (thus another "shared" slot) and while they can change it up, death is a punishment and it furthers punishes someone if they can't time well when to raise or raisega.