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  1. #1
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    If a player DCs, they should stay in the party, but to avoid being leeched, they will miss out on SP and Loot. Right now, that system isn't implemented. Main reason why I support their current system is because it can't be abused the way it was in FFXI. It possibly could be abuse, but the way it works right now would take chunks of time.

    To the idea of keeping players within the party until they can log back on, well, imagine people force DCing just to chicken out of battles and claim loot. You can probably tell that I have a strong sense on how a community will be like and just how much they will abuse game mechanics just because they can.
    (0)

  2. #2
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nuru View Post
    If a player DCs, they should stay in the party, but to avoid being leeched, they will miss out on SP and Loot. Right now, that system isn't implemented. Main reason why I support their current system is because it can't be abused the way it was in FFXI. It possibly could be abuse, but the way it works right now would take chunks of time.

    To the idea of keeping players within the party until they can log back on, well, imagine people force DCing just to chicken out of battles and claim loot. You can probably tell that I have a strong sense on how a community will be like and just how much they will abuse game mechanics just because they can.
    Another solution to the problem of rotating members is instanced content and/or just dont make bosses that take an hour to kill. The problem was unique to FFXI only, I've never played another MMO that had the rotating members issue. If they keep the bulk of the content instanced (via guildleves or instanced dungeons) then it's a non factor, allow 1 party to enter and that's it.

    It's not complicated. =/
    (0)

  3. #3
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ava View Post
    Another solution to the problem of rotating members is instanced content and/or just dont make bosses that take an hour to kill. The problem was unique to FFXI only, I've never played another MMO that had the rotating members issue. If they keep the bulk of the content instanced (via guildleves or instanced dungeons) then it's a non factor, allow 1 party to enter and that's it.

    It's not complicated. =/
    That's what the Dev mean's when they say they do not have any content that calls for member rotation yet. Which the system is fine for now. The only other problem is not being able to invite while engaged to a mob. Whether its something they can throw in right away or if somewhere in the coding they'd have to change it up a bit. Again, as mentioned previously, it only takes 20 seconds to run away and disengage a mob in order to invite someone back, otherwise, this system was designed specifically so that you cannot kick and invite someone else before the mob is killed.
    (0)

  4. #4
    Player
    Baelari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    Character
    Baelari Khalahko
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nuru View Post
    If a player DCs, they should stay in the party, but to avoid being leeched, they will miss out on SP and Loot. Right now, that system isn't implemented. Main reason why I support their current system is because it can't be abused the way it was in FFXI. It possibly could be abuse, but the way it works right now would take chunks of time.

    To the idea of keeping players within the party until they can log back on, well, imagine people force DCing just to chicken out of battles and claim loot. You can probably tell that I have a strong sense on how a community will be like and just how much they will abuse game mechanics just because they can.
    There's practically no penalty for dying, so I see no incentive to chicken out by DCing; Especially since you can't see how much HP is remaining. If I were feeling like an exceptionally lazy jerkoff, I'd stay out of AoE range and run in at the end for loot, or perhaps just buff and cure myself and pretend I was fighting. The party leader should be able to kick me either way.
    (0)