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  1. #1
    Player
    Zozorozo's Avatar
    Join Date
    Jun 2013
    Posts
    162
    Character
    Zozorozo Shortstrider
    World
    Malboro
    Main Class
    Botanist Lv 50
    If people simply pay attention to what they are pricing their stuff for and how big their stacks are, then the market works fine.
    (0)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zozorozo View Post
    If people simply pay attention to what they are pricing their stuff for and how big their stacks are, then the market works fine.
    Sadly people don't though.

    I made 200 odd thousand yesterday also, I'd still want better selling *and more important better buying* functionality though.
    (0)

  3. #3
    Player
    Unaki's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    281
    Character
    Xystel Unaki
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jinko View Post
    Sadly people don't though.

    I made 200 odd thousand yesterday also, I'd still want better selling *and more important better buying* functionality though.
    Don't sell in stacks of 99. Break it into smaller stacks. It sells much quicker.
    (0)

  4. #4
    Player
    Vagrant-0's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Valado Vulado
    World
    Lamia
    Main Class
    Arcanist Lv 50
    There is one problem. Being able to buy partial stacks, would, allow people who have steady influx of items to control the market since they could just set a few stacks of something for a price, buy everything significantly cheaper than that price, and just keep refilling those stacks as the partial sales go through.

    Instead I'd like to see people being able to list a whole stack of items at a total price instead of a unit price (so you could list 99 of an item for 106 gil, instead of either having to sell the whole stack at 1 gil each (at a 5% loss compared to selling it to NPC) or 2 gil each (being the same price as the NPC)) with having the unit price reflecting this (eg 1.07 gil per item). The total cost would still have to be a whole gil. In this way, it would give more pricing freedom for larger stacks of items (essentially allowing them to set a lower per unit price) without penalizing people who might only want to sell a few items at a time.
    (0)