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  1. #1
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xilrasis View Post
    All told, warriors are not viable MT, but they are extremely useful as OT. The damage they put out over and above what a second Paladin would is not negligible, and they serve well in that role, which is a VERY important one.
    Just curious about how you're running your OTs. Are they running with or without Defiance / Shield Oath up? Because if they're running with them down (until they need to pick something up) PLD with Sword Oath will be pretty much toe to toe with what a WAR can put out.

    If you mean AOE damage then I guess that makes sense for WAR to have an advantage with Overpower.
    (0)

  2. #2
    Player
    Eronn's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Eronn Erudio
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hachiko View Post
    Just curious about how you're running your OTs. Are they running with or without Defiance / Shield Oath up? Because if they're running with them down (until they need to pick something up) PLD with Sword Oath will be pretty much toe to toe with what a WAR can put out.

    If you mean AOE damage then I guess that makes sense for WAR to have an advantage with Overpower.
    I am the Warrior of Xilrasis' group, and yes primarily I am tanking multiple targets. The aoe damage of Warriors is quite good for a tank. On most fights you can gear with some non-Vit gear for a little added damage if necessary. Paladin with Sword Oath is pretty good damage as well, but Warrior's bring Storm's Eye when off tanking, and while it isn't huge it is a damage boost which in the later Coil you will want.

    Pre Turn 4 and 5, Warriors are fine. They might not be ideal and you might need to build around them, but they can tank the content. Turns 4 and 5 they are not viable and will never be as good as Paladins. Our healing mechanics are unusable do to the magnitude of the damage. Bloodbath and Storm's Path do not do enough to be noticeable due to the spikes of damage. Inner Beast is only usable in very specific circumstances (ie. desperation to stay alive, Infuriate if off CD), outside of these edges cases it is better to just leave a five stacks of Wrath on.

    I have read through most of the Reddit thread and it is primarily players who have not tried to MT Turns 4 or 5.

    Quote Originally Posted by Rootzo
    "And to all of those saying "Warrior tanks are so hard to heal on Titan" well I have to disagree. If you have a coordinated group, you know exactly when the big damage is coming on Titan and can predict his every move. Learn the encounter and both tanks will be as easy to heal."
    This is completely false in Turns 4 and 5. You will take upwards of 8000 - 9000 damage in under a second. Even if healers could heal up our massive HP pools to full, we lack the cooldowns required to survive the spike damage that occurs in Turns 4 and 5.
    (6)
    Last edited by Eronn; 09-14-2013 at 06:32 AM.
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  3. #3
    Player
    Amurica's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Amurica Fyeah
    World
    Diabolos
    Main Class
    Pugilist Lv 32
    Do you feel that these disparities are so egregious that SE will patch them just for this fight? Or do you think gear levels will even things out?
    (0)

  4. #4
    Player
    Eronn's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Eronn Erudio
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kjersgaard View Post
    So what we have here is a legitimate problem or are we ok with defined content we cannot tank?
    I am fine with content existing that requires a Paladin to main tank over Warrior, so long as there are adequate uses for a Warrior in the fight or there are fights that require a Warrior. Personally I am largely against homogenization, skill wise and encounter wise.

    Quote Originally Posted by Amurica View Post
    Do you feel that these disparities are so egregious that SE will patch them just for this fight? Or do you think gear levels will even things out?
    I doubt it. We could probably use some tweaks overall, especially regarding the Wrath mechanic, but I think as more content comes in usefulness will balance itself.
    (1)

  5. #5
    Player
    Kjersgaard's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Dayne Kjersgaard
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Have you found end game content where a group says "we'd rather have a warrior for this run"?
    (0)

  6. #6
    Player
    Xilrasis's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Xilra Sis
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kjersgaard View Post
    Have you found end game content where a group says "we'd rather have a warrior for this run"?
    For an offtank? Yes.

    For a main-tank? No.
    (4)

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  7. #7
    Player
    tnkw's Avatar
    Join Date
    Sep 2013
    Posts
    28
    Character
    Icy Bing
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Eronn View Post
    I am fine with content existing that requires a Paladin to main tank over Warrior, so long as there are adequate uses for a Warrior in the fight or there are fights that require a Warrior. Personally I am largely against homogenization, skill wise and encounter wise.
    As much as I FULLY agree with your statement but I am afraid that this is the direction that any recent mmo will turn into it. Players now a days feel that a tank should be able to tank any encounter no matter if you are warrior or paladin. It is the mentality that people have behind their char; if i am classify as a tank why can't I tank it? Players need to grasp the concept that Off tanks are just as important as MT. W/out one, you are not going to progress.

    Agree fully, as long as warrior have a define spot in raid, then I think it is fine.
    (1)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by tnkw View Post
    Players now a days feel that a tank should be able to tank any encounter no matter if you are warrior or paladin. It is the mentality that people have behind their char; if i am classify as a tank why can't I tank it? Players need to grasp the concept that Off tanks are just as important as MT. W/out one, you are not going to progress.
    As I've repeatedly mentioned, there's nothing as aggravating as realizing your favorite class was purposely designed to not be good enough for content. That alone is why niche design sucks.

    Not to mention that a tank that can maintank can offtank as well; now would you rather have raids sit WARs entirely and go with 2 PLDs just so WAR can be a unique special snowflake?
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    tnkw's Avatar
    Join Date
    Sep 2013
    Posts
    28
    Character
    Icy Bing
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    From what I've read is that people do prefer Pal/War tank instead of Pal/Pal tank. Therefore, at the moment, I don't see there are issues w/ regarding warriors participating in end game contents. Warriors are not good at MT the content than Paladin, but is a better OT than the Paladin. (From what I read)

    I myself is against homogenization of roles and I am a strong believer that each char should have its own unique place in raid. That being said, I do understand your concern w/ regarding picking base on jobs instead of the players behind the chars. However, it will not happen if SE design the contents that require the participation of every jobs.

    Now, I will agree with you if the content is Paladin feasible only and there no way to progress w/out running 2 Paladin tanks.
    (0)

  10. #10
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zell View Post
    Warrior is harder to play which explains some of the problems people are having.
    well, just remember that it isn't all just the warrior player

    the worse your healers are, the worse a bonus to healing becomes

    a good healer predicts incoming damage and heals it up as it comes in, while a bad one does whatever it is that they do.

    Quote Originally Posted by Kjersgaard View Post
    So what we have here is a legitimate problem or are we ok with defined content we cannot tank?
    well even without doing the content i think its pretty safe to assume we are okay for anything up to coil as long as we have decent gear (ak/dl/af+1), and coil is probably going to hurt too much without gear.

    Quote Originally Posted by Amurica View Post
    Do you feel that these disparities are so egregious that SE will patch them just for this fight? Or do you think gear levels will even things out?
    Should they make a minor tweak such as healing on defiance and not wrath as well as buffing it some? undoubtedly

    Will they? I wouldn't hold my breath.

    But as long as you are providing Data that conflicts with their perception of the game and their vision of the Warrior job that suggests it is not everything that they wanted it to be, you can't say you didn't do anything or try to communicate with them.
    (1)

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