Good thread on Reddit. Apparently warriors are getting shafted. General consensus seems to be Paladins overtake Warriors at this level.
Good thread on Reddit. Apparently warriors are getting shafted. General consensus seems to be Paladins overtake Warriors at this level.
Highest rated post in that reddit thread is this...Good thread on Reddit. Apparently warriors are getting shafted. General consensus seems to be Paladins overtake Warriors at this level.
Rootzo said...
Seems to me it's fine... Warrior is harder to play which explains some of the problems people are having. Maybe it's a skill issue and the class design is being overplayed.I am a Warrior in Turn 4 of Bahamut's coil. I also have a paladin both of them are fully geared with Darklight (obviously) and both have relics. While warrior healing is more scary, the HP pool more than enough makes up for it. I have 5.6k buffed on my Paladin and 7.2k on my Warrior. I receive 15% more healing most of the time, since using your heal just won't cut it. If you bring a WHM and a Scholar, the WHM should focus heals on the Warrior and Scholar on the Paladin.
I agree for Paladins the 20% mitigation is amazing and ends up being about 1000 EHP + they have 2 damage reduction cooldowns, but warrior are definitly better at holding threat both single target and AOE and this is not a myth. It is a FACT.
In conclusion to have both tank is a good/better option but I do prefer the playstyle of warriors. Flash spamming for AOE threat + Circle of Skorn just isnt good enough at high levels of gear since Flash does NOT scale with gear.
And to all of those saying "Warrior tanks are so hard to heal on Titan" well I have to disagree. If you have a coordinated group, you know exactly when the big damage is coming on Titan and can predict his every move. Learn the encounter and both tanks will be as easy to heal.
Except the vast majority of the thread agrees that warriors require substantially more healing and attention, with most groups taking two paladins.
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