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  1. #8
    Player
    Xilrasis's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Xilra Sis
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    We currently run a Paladin/Warrior combo in turn 5 (second group in the world to get there, first non-legacy) and I can make several guarantees (or near guarantees):

    1) A Warrior is unlikely to be able to consistently tank the double Juggernaut phase of Turn 4 (Lack of cooldowns, raw mitigation during an ultra-high healing phase).
    2) A Warrior will _never_ be able to successfully MT Twintania during this tier with ilvl 70 gear. Just not going to happen. Sorry boys. Our paladin comes close to being 1 shot / 1 rounded frequently even with cooldowns while despite nearly a 1.8k hp buffer, the warrior DOES frequently get one shot/one rounded.

    You'll probably notice that everyone who is a warrior advocate always prefaces everything with "We have cleared up to turn 4..." or "we are currently progressing on turn 4..." -- Nothing in this game hits "hard" until the final two waves of Turn 4, and Turn 5. After this, these folks are going to be in for a very rude awakening.

    All told, warriors are not viable MT, but they are extremely useful as OT. The damage they put out over and above what a second Paladin would is not negligible, and they serve well in that role, which is a VERY important one.

    ________

    On a side note, anyone who says you should be speccing 30 strength for anything later than maybe primals is out of their freakin' mind.

    (This is all from a Healer's point of view).
    (2)
    Last edited by Xilrasis; 09-14-2013 at 06:12 AM.