Quote Originally Posted by SuzakuCMX View Post
Assuming where? It was explicitly stated that they have a lead battle designer and that Yoshida wanted to get him to post some info for us in his next letter.
I think your getting a bit two in-dept, my comment is about multiple vs one pieces of development at a time, and mistakes can occur through multi tasking nothing more, and that a linear approach would be better for them one thing at a time rather serving up half cooked meals everywhere.

Quote Originally Posted by Xmbei View Post
What I am saying is just to do a basic attack you have to hit a key over and over again... It's annoying to perform a basica attack like that. I like the idea of different attacks to switch between, I enjoy that and I like the engaging of the XIV system... but I think I should only have to hit heavy strike/light strike/pummel and the 0 point skills 1 time and it auto attacks that move till I hit another action button and when I want to do that basic attack again I hit that key 1 time, not 5 times so I can do 5 heavy strikes or the pummels just to get attack, it is very tedious.
So basically an auto command, it will basically spam that one attack until you cancel it. You could easily macro that and just put /wait for stamina and cool-downs consideration, though of course it wouldn't be infinite with the macro but less presses through the encounter.