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  1. #1
    Player
    123456's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Queos Ceryllius
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50

    What were they thinking?

    Agreed, i'm having constant issues with a certain SMN that will come by and cast their AoE that lasts for like a minute on top of the spawns so they automatically get the claim and i get nothing. Obviously being a job with a long term AoE will make you a successful farmer....but what of us that have jobs like WHM that don't have such abilities? I think its quite poor planning to only make 5 mobs and a FATE boss drop fleece. I do understand 'bottlenecking', however, S.E.'s idea of 'bottlenecking' is more of draining a dam out of a pinhole. For me, it isn't fun having to get maybe 2 or 3 claims in 10 minutes for an item i don't want to pay 400+ gil for. In conclusion, Square Enix's idea on a lot of gathering is to allow a few people to monopolize on an item and keep the poorer people paying huge sums for a tiny bit of resource to help them get further in the game.
    (1)

  2. #2
    Player
    Melinia's Avatar
    Join Date
    Mar 2011
    Posts
    113
    Character
    Melinia Alieth
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by 123456 View Post
    Agreed, i'm having constant issues with a certain SMN that will come by and cast their AoE that lasts for like a minute on top of the spawns so they automatically get the claim and i get nothing.
    If they only thing they're casting is one AoE, then you should still be able to get drops. The "sharing" feature of the game that allows you to get credit for kills that others have claimed also appears to work for drops as well as exp and quest/log kills. However, you need to do a minimum threshold of damage if you don't get the claim, and this is where you can be kept from getting the drops you need.

    But if the person claiming is only releasing a single AoE attack, then I would expect you would still be able to hit the required damage threshold (though they are, in effect, leeching off of your hard work since you're doing the vast majority of the damage).
    (0)