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  1. #1
    Player
    Kazahashi's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    168
    Character
    S'erena Briem
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Gabriel_Mourningwood View Post
    quote
    I'm not being rude at all, I'm tired of people acting like SE is beating them to death for playing. Apparently you didn't play 1.0, that game, was like being beaten with a stick for playing, all the time. The fact that there's an AFK timer, is not even remotely as big of an issue as people here are complaining and making it out to be. Not even close.

    If you want something bad enough, you'll get it, you invest the time to get it, etc. Which is precisely why I never got any of the rare mounts in WoW, and only fought a few NM's in XI....because I didn't want to invest the time in waiting....my point is that it's not like there's not ways to kill Odin and Behemoth with an AFK timer....because there is, it's simply sounding like laziness at this point.

    I'm not saying that mobs required a Guild to down in WoW, but they gave a bit cooler rewards, and they were pretty damn hard to find some of them. So I actually think it's more than a good enough analogy. Do Odin or Behemoth drop anything that an AFK timer is going to hamper anyone from getting that will make or break their character late game? Nope. So what's the problem then? If you guys want him, or them, you'll get em, but now it requires a bit more effort. AFK'ing your game and going to bed, killing your electric bill, all for one monster that gives little reward, is just silly to begin with.

    I've fought Behemoth already (and spammed my screenshot button...lol), and I was randomly teleporting to Coerthas to log for the night after running a few things....did both quests, killed him, had a good time, and I didn't AFK or sit around and go to bed trying to find him, it's not impossible, in the slightest.

    I fail to see how I should be "gracious" for people assuming and acting like this is XI-2....it's not, it was never slated to be, in fact, it's been said many times that it was quite the opposite at least when it comes to mechanics and the handling of the game....from the devs.
    (3)
    Last edited by Kazahashi; 09-13-2013 at 01:59 AM.

  2. #2
    Player

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    Aug 2013
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    Gridania
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    Quote Originally Posted by Kazahashi View Post
    I'm not being rude at all, I'm tired of people acting like SE is beating them to death for playing. Apparently you didn't play 1.0, that game, was like being beaten with a stick for playing, all the time. The fact that there's an AFK timer, is not even remotely as big of an issue as people here are complaining and making it out to be. Not even close.

    If you want something bad enough, you'll get it, you invest the time to get it, etc. Which is precisely why I never got any of the rare mounts in WoW, and only fought a few NM's in XI....because I didn't want to invest the time in waiting....my point is that it's not like there's not ways to kill Odin and Behemoth with an AFK timer....because there is, it's simply sounding like laziness at this point.

    I'm not saying that mobs required a Guild to down in WoW, but they gave a bit cooler rewards, and they were pretty damn hard to find some of them. So I actually think it's more than a good enough analogy. Do Odin or Behemoth drop anything that an AFK timer is going to hamper anyone from getting that will make or break their character late game? Nope. So what's the problem then? If you guys want him, or them, you'll get em, but now it requires a bit more effort. AFK'ing your game and going to bed, killing your electric bill, all for once monster is just silly to begin with.
    I'm not acting like SE's beating me to death. As it stands, those with mules are looking into ways to keep them from being logged out.

    In terms of electricity? You have no clue what my electric bill is, but I can assure you - it's a lot less than my subscription to this. I like my house - it's a bit special - leaving a PC logged on overnight doesn't break the bank. The central heating to run costs less than using a kettle. :P

    I also played 1.0, quite enjoyed it for the most part - was different and refreshing. Still have my Onion Helm too.

    And I can't think of anything that compared to spawns in WoW to XI or this. And actually - considering that *my* FC alliances itself with other FC's through LS's to maintain a watch on these NM's seems a really smart way of keeping track of spawns with very good consideration for people logging out. So, I'm glad you chose not to invest the time in trying to camp NM's. For those of us who enjoy it, you don't have to punish us for trying to maintain information around them.

    Clearly though, leaving four on for an FC of fourty plus and an alliance of over 200 was the height of inconsiderate rudeness for not playing the way you play.
    (4)

  3. #3
    Player
    Kazahashi's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    168
    Character
    S'erena Briem
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    So wait, let me get this straight. The guy that disagrees with you is rude, but you're a sweetheart handing out hugs here? Ok bud.

    We will just have to agree to disagree, like it or not, there's an AFK timer, and I doubt it's going to disappear. That's really all there is to it.

    PS: They aren't NM's. That's part of your problem right there. It's not XI, they aren't NM's. Stop acting like they are.
    (4)

  4. #4
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    The term NM - Notorious Monster, is fairly synonymous with a boss. Fates, have farm and boss - or as a lot of us old timers, who weren't lazy - still call them NM's. In fact, if you'd been playing, many of them are even the same name as their FFXI counterparts, with the same skins as well!

    So, take your semantics, and politely - stick it where the sun doesn't shine.

    And therein lies the rub, I have a low tolerance for idiocy. Saying something's great when there's no need for it anymore at implementation just shows how short sighted you are.
    (4)

  5. #5
    Player
    silentwill's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    50
    Character
    Aldermian Donso
    World
    Durandal
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Gabriel_Mourningwood View Post
    The term NM - Notorious Monster, is fairly synonymous with a boss. Fates, have farm and boss - or as a lot of us old timers, who weren't lazy - still call them NM's. In fact, if you'd been playing, many of them are even the same name as their FFXI counterparts, with the same skins as well!

    So, take your semantics, and politely - stick it where the sun doesn't shine.

    And therein lies the rub, I have a low tolerance for idiocy. Saying something's great when there's no need for it anymore at implementation just shows how short sighted you are.
    Saying something has no need anymore just because one doesn't experience the problems him/herself yet others still are show how short sighted you are.
    (3)

  6. #6
    Player
    Ralemont's Avatar
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    Sep 2013
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    69
    Character
    Ralemont Eisenzahn
    World
    Ultros
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Gabriel_Mourningwood View Post
    And therein lies the rub, I have a low tolerance for idiocy. Saying something's great when there's no need for it anymore at implementation just shows how short sighted you are.
    In order for someone to be short-sighted, they'd have to be missing some important long-term downside. Please explain said downside.
    (2)

  7. #7
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    Quote Originally Posted by Ralemont View Post
    In order for someone to be short-sighted, they'd have to be missing some important long-term downside. Please explain said downside.
    Two things: Firstly - the load on the game is going to drop. Making the short term "need" for this outweigh the benefits in the long run. It's an MMO starting. SE underestimated the expectations on the servers and we all suffered because of them. I still get in queues daily. But - I'm also aware that once subscriptions need to be paid, I'm going to see a drop in server populace. This isn't anything remarkable to grasp. It's fairly expected. And I really doubt I'll be seeing queues in a months time (if not less).

    Secondly - by devoting time to things that from what I've read, are permanant, to a short term issue, we're losing dev time on other things - QoL, content, stability, etc. Personally - I'd be placing a higher priority on other things than making sure idler's get kicked, because any serious idler will have found a way around the system already - automated macro's for example - without net gain. Which will then create an issue with folk trying to report bots for idling - and taking GM time away from dealing with the serious issues such as handling the mass of RMT, and other more pressing concerns.
    (2)

  8. #8
    Player
    Noata's Avatar
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    Jul 2011
    Location
    Ul'dah
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    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Gabriel_Mourningwood
    Well I would say what your missing is the savings in server resources so populated zones can perform without lag, reduced strain on servers with less concurrent connections. enabling a lighter traffic load. as well as a way for people to be auto logged out when they get the rare bug of being disconnected but the session staying on the server. now instead of needing SE to figure out about it an hour+ later, they can rest assured 30 minutes would be the max time.

    also if you followed yoshi-P you would know that they were working on this early on, but switched to increasing server capacity. the Dev's likely realized that this feature would save them immensely not just for players but for their own infrastructure. very similar reasons WoW, TERA, and many other MMO's have done.

    reversely what are good reasons to remove this feature? I listed good reasons to have them we can debate.
    (1)
    “Even the finest sword plunged into salt water will eventually rust.”
    ― Sun Tzu, The Art of War