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  1. #231
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    The actual job quests, and the rank quests are generally not bad, but they are pretty far between. I dont think one needs cutscenes to have a good quest, but maybe they need some more npc involvement, it shouldnt be that hard to make some scripts for npcs to follow. for example chasing a little boy, while monsters jump out and attack periodically, then having to defend them. Or the classic multiple time fight with one enemy who keeps escaping causing you to have to go further in. A treasure hunt into hidden areas of a map. where someone is following you and tries to jump you. Some npcs that run with you helping on the quest. These things dont have to be just rank quests only.
    (0)

  2. #232
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    i think they need to call shigeru miyamoto for advice
    (0)

  3. #233
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by indira View Post
    i think they need to call shigeru miyamoto for advice
    He's too busy pretending to work on Pikmin 3.
    (1)

  4. #234
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by gifthorse View Post
    Does the progression system in FFXIV even give much meaning to quest hubs though? Personally, I probably will never participate in the quests without a proper incentive to do so. And unless they are throwing out Guildleves in the near future, I don't see quest hubs really proving too influential.
    One such person I know that left this game left because leves are repetitive and the only other option to get exp was camping in one spot and killing mobs over and over again. He and his wife grew sick of that style of progression in *fanfare* FFXI.

    Some seem to forget the reason quest hubs are held in such high regard is because you can tell a zone-relevant story through quests. That is what separates that style from camp&grind progression. Leves in the end are to FFXIV what Dailies are to WoW: stuff to fill your time in game when you have nothing to do, and to me it was a mistake to make them so pivotal from a gameplay standpoint (lore reasons for why leves are so important notwithstanding).

    On the topic of classes, as I said, how hybrids are treated will be the deal breaker for me. If we end up in a position where we have 15+ damage dealers and only one healing class, and the hybrids get all shafted into healing to make up for the difference, I'll know this will be a repeat of the disaster classes in FFXI turned out to be.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #235
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Duelle View Post
    One such person I know that left this game left because leves are repetitive and the only other option to get exp was camping in one spot and killing mobs over and over again. He and his wife grew sick of that style of progression in *fanfare* FFXI.

    Some seem to forget the reason quest hubs are held in such high regard is because you can tell a zone-relevant story through quests. That is what separates that style from camp&grind progression. Leves in the end are to FFXIV what Dailies are to WoW: stuff to fill your time in game when you have nothing to do, and to me it was a mistake to make them so pivotal from a gameplay standpoint (lore reasons for why leves are so important notwithstanding).

    On the topic of classes, as I said, how hybrids are treated will be the deal breaker for me. If we end up in a position where we have 15+ damage dealers and only one healing class, and the hybrids get all shafted into healing to make up for the difference, I'll know this will be a repeat of the disaster classes in FFXI turned out to be.
    Im not discrediting the concept of quest hubs. I'd prefer it to guildleves. I hate guildleves. But usually questhubs serve as a form of progression in games with them. Here they will just be a place where you can get story quests... Which is all well and good, but not very significant.

    And yes, FFXI turned out rather poorly with such a huge emphasis on healing during parties. A ninja tank and a redmage debuffer ... weird.
    (0)

  6. #236
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by gifthorse View Post
    Im not discrediting the concept of quest hubs. I'd prefer it to guildleves. I hate guildleves. But usually questhubs serve as a form of progression in games with them. Here they will just be a place where you can get story quests... Which is all well and good, but not very significant.
    Depends on how that is done. Don't know if you've played WoW before, but the hubs in each area had some sort of story between one another, and everything was interconnected in some way. I have the feeling they're going to experiment with the questing model for a bit with these hubs to see how that goes. Of course, they'd have to toss those in along with a crapton of quests in other places, and all would have to be connected to one another for it to really work. Wish we had a better idea of how that'll work out.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #237
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Peregrine View Post
    I think Tanaka makes a better producer. The man with a bold vision.
    I think Yoshida makes a better lead game designer. The MMO vet. He knows how to create that vision.

    Without Tanaka, Yoshida runs the risk of developing a pat MMO that he likes from an uninspired consolidation of what he's played. Without Tanaka, Yoshida may create something that isn't its own. That's not Final Fantasy.

    Without Yoshida, Tanaka just doesn't know how to work the MMO scene. God love him but if he's played ten hours of a MMO in his life I'll be a monkey's uncle.

    I dunno what Komoto's role in any of this was, but Komoto should have been Yoshi-P.

    The combination of Tanaka as Producer and Yoshida as director, I really like. With Yoshi-P doing almost all the talking because again. Not one of Tanaka's strong points.

    Listen, ****ers! Shut up and listen!- Hiromichi "The Tank" Tanaka
    I remember clearly that Tanaka said he use to play Everquest.
    (0)

  8. #238
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    On paper, the perfect situation would be Tanaka brings ideas and Yoshi-P transmutes them in gameplay. But we still don't know the ideas in the Yoshi-P head. We could judge his vision by mid-june only, when the first real new gameplay content will come to the light.
    (1)
    Last edited by Munba; 05-08-2011 at 07:06 PM.

  9. #239
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Yoshi-P and thats not even a contest. Tanaka drove us into this ditch, Yoshi-P is just trying to get us out. The guy has made more progressive changes in his few months as Producer/Director than Tanaka did while developing the game.

    I mean really... We probably wouldn't even have these forums or dev posts if Tanaka was around. I'm sure you ALL remember what the Alpha/Beta forums were like.

    Edit: Also who is the idiot that tried to use the argument that we got 3-4 zones under Tanaka..?
    (0)

  10. #240
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Kurokikaze View Post
    Yoshi-P and thats not even a contest. Tanaka drove us into this ditch, Yoshi-P is just trying to get us out. The guy has made more progressive changes in his few months as Producer/Director than Tanaka did while developing the game.

    I mean really... We probably wouldn't even have these forums or dev posts if Tanaka was around. I'm sure you ALL remember what the Alpha/Beta forums were like.

    Edit: Also who is the idiot that tried to use the argument that we got 3-4 zones under Tanaka..?
    I'd rather have no forum and a good game.
    (1)

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