Quote Originally Posted by gifthorse View Post
Does the progression system in FFXIV even give much meaning to quest hubs though? Personally, I probably will never participate in the quests without a proper incentive to do so. And unless they are throwing out Guildleves in the near future, I don't see quest hubs really proving too influential.
One such person I know that left this game left because leves are repetitive and the only other option to get exp was camping in one spot and killing mobs over and over again. He and his wife grew sick of that style of progression in *fanfare* FFXI.

Some seem to forget the reason quest hubs are held in such high regard is because you can tell a zone-relevant story through quests. That is what separates that style from camp&grind progression. Leves in the end are to FFXIV what Dailies are to WoW: stuff to fill your time in game when you have nothing to do, and to me it was a mistake to make them so pivotal from a gameplay standpoint (lore reasons for why leves are so important notwithstanding).

On the topic of classes, as I said, how hybrids are treated will be the deal breaker for me. If we end up in a position where we have 15+ damage dealers and only one healing class, and the hybrids get all shafted into healing to make up for the difference, I'll know this will be a repeat of the disaster classes in FFXI turned out to be.