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  1. #1
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by gifthorse View Post
    Does the progression system in FFXIV even give much meaning to quest hubs though? Personally, I probably will never participate in the quests without a proper incentive to do so. And unless they are throwing out Guildleves in the near future, I don't see quest hubs really proving too influential.
    One such person I know that left this game left because leves are repetitive and the only other option to get exp was camping in one spot and killing mobs over and over again. He and his wife grew sick of that style of progression in *fanfare* FFXI.

    Some seem to forget the reason quest hubs are held in such high regard is because you can tell a zone-relevant story through quests. That is what separates that style from camp&grind progression. Leves in the end are to FFXIV what Dailies are to WoW: stuff to fill your time in game when you have nothing to do, and to me it was a mistake to make them so pivotal from a gameplay standpoint (lore reasons for why leves are so important notwithstanding).

    On the topic of classes, as I said, how hybrids are treated will be the deal breaker for me. If we end up in a position where we have 15+ damage dealers and only one healing class, and the hybrids get all shafted into healing to make up for the difference, I'll know this will be a repeat of the disaster classes in FFXI turned out to be.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
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    Mar 2011
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    Quote Originally Posted by Duelle View Post
    One such person I know that left this game left because leves are repetitive and the only other option to get exp was camping in one spot and killing mobs over and over again. He and his wife grew sick of that style of progression in *fanfare* FFXI.

    Some seem to forget the reason quest hubs are held in such high regard is because you can tell a zone-relevant story through quests. That is what separates that style from camp&grind progression. Leves in the end are to FFXIV what Dailies are to WoW: stuff to fill your time in game when you have nothing to do, and to me it was a mistake to make them so pivotal from a gameplay standpoint (lore reasons for why leves are so important notwithstanding).

    On the topic of classes, as I said, how hybrids are treated will be the deal breaker for me. If we end up in a position where we have 15+ damage dealers and only one healing class, and the hybrids get all shafted into healing to make up for the difference, I'll know this will be a repeat of the disaster classes in FFXI turned out to be.
    Im not discrediting the concept of quest hubs. I'd prefer it to guildleves. I hate guildleves. But usually questhubs serve as a form of progression in games with them. Here they will just be a place where you can get story quests... Which is all well and good, but not very significant.

    And yes, FFXI turned out rather poorly with such a huge emphasis on healing during parties. A ninja tank and a redmage debuffer ... weird.
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by gifthorse View Post
    Im not discrediting the concept of quest hubs. I'd prefer it to guildleves. I hate guildleves. But usually questhubs serve as a form of progression in games with them. Here they will just be a place where you can get story quests... Which is all well and good, but not very significant.
    Depends on how that is done. Don't know if you've played WoW before, but the hubs in each area had some sort of story between one another, and everything was interconnected in some way. I have the feeling they're going to experiment with the questing model for a bit with these hubs to see how that goes. Of course, they'd have to toss those in along with a crapton of quests in other places, and all would have to be connected to one another for it to really work. Wish we had a better idea of how that'll work out.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)