Quote Originally Posted by Duelle View Post
One such person I know that left this game left because leves are repetitive and the only other option to get exp was camping in one spot and killing mobs over and over again. He and his wife grew sick of that style of progression in *fanfare* FFXI.

Some seem to forget the reason quest hubs are held in such high regard is because you can tell a zone-relevant story through quests. That is what separates that style from camp&grind progression. Leves in the end are to FFXIV what Dailies are to WoW: stuff to fill your time in game when you have nothing to do, and to me it was a mistake to make them so pivotal from a gameplay standpoint (lore reasons for why leves are so important notwithstanding).

On the topic of classes, as I said, how hybrids are treated will be the deal breaker for me. If we end up in a position where we have 15+ damage dealers and only one healing class, and the hybrids get all shafted into healing to make up for the difference, I'll know this will be a repeat of the disaster classes in FFXI turned out to be.
Im not discrediting the concept of quest hubs. I'd prefer it to guildleves. I hate guildleves. But usually questhubs serve as a form of progression in games with them. Here they will just be a place where you can get story quests... Which is all well and good, but not very significant.

And yes, FFXI turned out rather poorly with such a huge emphasis on healing during parties. A ninja tank and a redmage debuffer ... weird.