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  1. #15
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by hola View Post
    change Bulwark into the third weaponskill for Riot Blade combo.

    currently Riot Blade combo is lacking, the only time you use it is when you oom which rarely happens and only happens when you run out of tp.
    The Riot Blade combo leads into a different set of issues related to paladin tanking. Simply put, its an aggro imbalance.

    Given that PLD and WAR weapons have equal damage, and both class's primary ST combos have equal hate mods, the raw aggro generation of both classes, in ST, should be equal.
    Now when we apply tanking stances, PLD takes a 20% damage hit, WAR takes a 25% hit, IIRC. Now WAR also has Main, which is a fully maintainable 20% damage boost, which more than compensates for the additional 5% reduction over PLD.
    This, plus WAR's combo chain potency being 150-200-280 vs PLD's 150-200-260, effectively makes a WAR generate more ST aggro than a PLD.

    Now aoe aggro is far and away in WAR's favor, if you dont have people trying to sleep mobs left and right.
    Overpower, the primary aoe spam ability for WAR costs 120 TP. This is worth 2 ticks of TP regen. Since WAR also has access to Flash, though with a small MP pool, they could alternate Overpower and Flash, regaining 60 TP after Overpower, another 60 after Flash, and repeat, as long as they have MP. Granted, this is an edge case where you'd NEED to generate aoe hate nonstop for a long time.

    For PLD, we only have Flash. Our MP pool is about twice as big as WAR's... I think, dont have the exact numbers in front of me, but our MP regen is nowhere near enough to maintain Flash. At best, a PLD can Flash, Fast, Riot, and have regained (between Riot and MP regen), almost enough MP to do another Flash.
    That means once we're out of MP, we can do 1 aoe hate ability every 3 gcd's, with no hate mod abilities inbetween. Compared to a WAR, who even with 0 MP, can do 1 aoe hate ability (Overpower) every 2 gcd's.

    So, less damage, less ST aggro, less aoe aggro... Basically, if a WAR lets us tank, even in ST situations... we offer better cooldowns, nothing else.
    (1)
    Last edited by Kenji1134; 09-13-2013 at 12:43 AM.