Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 21

Hybrid View

  1. #1
    Player
    Puresin's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Pure Sin
    World
    Behemoth
    Main Class
    Marauder Lv 60

    Proposed changes to "fix" tanking

    After leveling both WAR and PLD to 50 and doing up to titan and tanking AK and WP many many many times there are a few mandatory changes to “fix” the discrepancy between warrior and paladin.
    Below are the following changes to bring both classes in line with each other. I split them into changes to PLD and changes to WAR.

    See next post.
    (3)

  2. #2
    Player
    Puresin's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Pure Sin
    World
    Behemoth
    Main Class
    Marauder Lv 60
    PLD
    1. PLD stun is off the GCD and on a 10 second coodlown. TP cost removed.
    2. Provoke needs to force the target to attack the caster for 5 seconds after providing the top enmity +1 boost.
    3. Radius on Flash and Circle of Scorn increased from 5yd to 8yd.
    4. Potency on Circle of Scorn DoT increased by 50% (possibly doubled), Dot duration increased from 15 seconds to 25 seconds.
    5. Threat multiplier on Shield Swipe increased to 3x (no longer making it a decrease in threat output).
    6. Bulwark buff duration increased from 15 seconds to 20 seconds.
    (1)

  3. #3
    Player
    Puresin's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Pure Sin
    World
    Behemoth
    Main Class
    Marauder Lv 60
    WAR
    1. WAR stun is not delayed by casting animation. Damage equal to PLD stun, TP cost removed, on a 10 second cooldown (yes, this makes the WAR and PLD stuns identical, as they should be because both classes are tanks).
    2. WAR Overpower aoe damage delayed by animation removed.
    3. Allow WAR to cross-class Rampart.
    4. Storm's Eye debuff duration increased from 15 seconds to 24 (matching Maim’s buff duration, allowing the enhanced maim trait to actually do something).
    5. 15% increase haling on infuriated buff moved to the Defiance skill passively.
    6. Threat multiplier on Steel Cyclone increased to at least 3x (similar to Overpower).
    (3)

  4. #4
    Player
    Puresin's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Pure Sin
    World
    Behemoth
    Main Class
    Marauder Lv 60
    The WAR changes will give WAR the same stun/interrupt potential as PLD. The extra cooldown in Rampart will provide the little bit of extra mitigation they are lacking, while making the debuff from Storm’s Eye match Maim’s buff allows for the enhanced Maim trait to actually have a purpose. Steel Cyclone is extremely lackluster without an increase to its threat multiplier. The Mercy Stroke change will provide a proper execute that can actually land a killing blow, therefore the heal will proc more often and should be reduced accordingly; additionally, the reduced cooldown will allow it to be used at least once per pull/pack. Finally, the 15% healing boost moved to defiance will allow WAR to actually use and manage their Infuriate and Wrath on bosses rather than just using it once every 60 seconds when the Instant Infuriate is up. This will allow WAR to spend a GCD every 5th wrath on a non-TP costing skill reducing their TP consumption bringing it in line with PLD TP consumption.
    (1)

  5. #5
    Player
    Puresin's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Pure Sin
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Last Post

    There are more changes for WAR simply because the fact of the matter is the class requires far more polishing and adjusting than PLD. After getting both classes to 50 and running dungeons with them, the PLD feels like a much more polished and complete tank, while WAR feels like it is getting there but not quite at the same level of PLD.

    Any suggestions or changes to my proposals are more than welcome. Rather than people flaming each other and arguing about which is the better tank, I feel a proper discussion on how to make both classes more complete is a better alternative.
    Both PLD and WAR need some tuning, neither is polished, and both can be adjusted.
    (2)

  6. #6
    Player
    Puresin's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Pure Sin
    World
    Behemoth
    Main Class
    Marauder Lv 60
    In my opinion, these changes will provide PLD with the necessary threat boost they sorely needed and the range on their AoE threat skills to bring them in line with WAR. With the increased threat multiplier on Shield Swipe, Bulwark’s duration increase will provide more potential threat outputs in addition to the mitigation. Circle of Scorn is quite lackluster given the long cooldown and short duration, the changes will provide it more punch and consistency.
    (1)

  7. #7
    Player
    Puresin's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Pure Sin
    World
    Behemoth
    Main Class
    Marauder Lv 60
    WAR Cont.
    7. Inner Beast additional effect of 1 second silence (similar to Spirits Within additional effect).
    8. Berserk Pacification changed to “Fatigued”, 5 second duration debuff on the WAR,reducing damage of the WAR by 20% (being locked out of skills makes this almost useless without careful planning and preparation)
    9. Mercy Stroke cooldown reduced to 60 seconds (30 with trait), potency dramatically increased to 350 (or maybe 400), and the heal proc if a killing blow reduced from 20% to 10% of maximum HP.
    (1)

  8. #8
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    OP, if you use the edit function, you can make posts longer than 1000 characters rather than having to chain post.

    Quote Originally Posted by Puresin View Post
    WAR
    1. WAR stun is not delayed by casting animation. Damage equal to PLD stun, TP cost removed, on a 10 second cooldown (yes, this makes the WAR and PLD stuns identical, as they should be because both classes are tanks).
    2. WAR Overpower aoe damage delayed by animation removed.
    3. Allow WAR to cross-class Rampart.
    4. Storm's Eye debuff duration increased from 15 seconds to 24 (matching Maim’s buff duration, allowing the enhanced maim trait to actually do something).
    5. 15% increase haling on infuriated buff moved to the Defiance skill passively.
    6. Threat multiplier on Steel Cyclone increased to at least 3x (similar to Overpower).
    7. Inner Beast additional effect of 1 second silence (similar to Spirits Within additional effect).
    8. Berserk Pacification changed to “Fatigued”, 5 second duration debuff on the WAR,reducing damage of the WAR by 20% (being locked out of skills makes this almost useless without careful planning and preparation)
    9. Mercy Stroke cooldown reduced to 60 seconds (30 with trait), potency dramatically increased to 350 (or maybe 400), and the heal proc if a killing blow reduced from 20% to 10% of maximum HP.
    I agree with 1 to an extent, but I don't think it's that great of an idea to have 2 classes share the exact same skill. I think it would be much more effective to give the stun to MRD, make it instant, and reduce the CD and Stun Duration, and then make it a cross class skill. PAL aren't that pressured on cross class skills, and it would give more flavor to both classes, and allow Shield Bash to be modified into something more interesting. For example, a reactive skill like Haymaker, usable after you've blocked, could have some secondary effect.


    100% agree on storm's eye. Currently having to alternate between Storm's Eye and Butchers Block every other combo is a little iffy, threatwise.

    I disagree with Berserk Pacification. It's still a very potent ability. You only give up ~2 attacks which will average to 400 potentcy worth of attacks, but you gain a huge increase for 20 seconds. It puts you way ahead in general.

    Mercy Stroke should be made into more of an execute. I would say leave the cooldown at 60 Seconds, but instead of a 200 potency attack only usable below 20% that heals if it kills, make it a 150 potency attack usable all the time. If the target is below 20% health make it a 450 potency attack, and if the target dies give the player the heal. This would make it worth taking for other classes now, as it currently isn't as a meager ~2 DPS increase over the course of a fight.

    Quote Originally Posted by hola View Post
    6sec is too short, it should be around 10sec
    That would be so OP. Shield block is huge, and increasing block rate by 40% would be absurd. You would be talking going from 8% uptime on bulwark as a cooldown, to 66% uptime on bulwark as a weapon skill. At 40% additional block rate it would be an order of magnitude more effective than it is as a cooldown.

    Quote Originally Posted by Kenji1134 View Post
    So, less damage, less ST aggro, less aoe aggro... Basically, if a WAR lets us tank, even in ST situations... we offer better cooldowns, nothing else.
    A lot of this is off base.

    PAL can easily keep up on single target enmity because they don't have to alternate between low enmity and high enmity combo. They get their necessary effect (10% reduced STR) from their enmity combo, and riot blade is only use for AOE tanking, basically. As a warrior you have to alternate: Butcher's Block -> Storm's Path -> Butcher's Block -> etc. This is significantly less enmity than just Rage of Halone -> Rage of Halone -> Rage of Halone. A WAR could theoretically do the same thing, but they wouldn't want to because our damage is tied to our self healing. Giving up 30% of the heals from Bloodbath and Inner Beast would leave the WAR very very vulnerable, and tax healers much more.

    Point number 2 is that a WAR can't realistically just sit there and spam Overpower and Flash. You have to work in a Wrath building combo at least once every 30 seconds, which means 5 of those 30 seconds are dedicated to keeping up Infuriated, as letting it drop in any serious group tanking situation is really bad. Now, I don't know if this is true but it's my understanding that Riot Blade restores quite a bit of MP. If it restores enough to cast a Flash, that will put the classes pretty close on AOE enmity. The biggest problem will be in the future for paladins, because Flash enmity doesn't scale with attack power.

    With that said, if your DPS are well geared, simply Overpower and Flash rotations are not enough to hold enmity against single target damage, it is enough to hold it versus aoe though.

    Finally, PAL are almost always designated as main tank because aside from offering better cooldowns, they have the same effective health and are much easier to heal, in addition to having a significant degree of passive mitigation from using a shield. PAL are simply better tanks right now. AOE threat might have a slight edge for WAR, but damage mitigation is hugely in favor of PAL. Enmity isn't an issue for either job right now. The biggest thing is durability, which PAL have a huge advantage in.
    (0)
    Last edited by Hachiko; 09-13-2013 at 04:24 AM.

  9. #9
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Agree with shield swipe change. Its infuriating that the only skill we have which requires you to pay attention to use is a loss in threat generation.

    Other than that... maybe some of the tweaks.. but both tanks will continue to be dps tanks. Right now pld is just warrior with low damage and a multiplier. I posted about it in my own thread, but I do sorely miss the complexity of 1.0 threat generation and the sense of control over the fight with 1.0 PLD's magic and abilities. I would really like to see the white magic put back into PLD. Though any change that means I'm not just spamming ROH combo would be nice.

    As PLD, I haven't had any problems with aoe threat, and CoS is a free off gcd skill, so I'm not that worried about it being a little weak.
    (2)

  10. #10
    Player
    S3ntin3L's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Zero Hellsing
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Am only in my early 40s but I definitely agree on Shield Swipe generating some hate, even if they had to lower the potency for a fair trade.
    (0)

Page 1 of 3 1 2 3 LastLast