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  1. #1
    Player
    Syncness's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Wexism Sync
    World
    Tonberry
    Main Class
    Conjurer Lv 50

    Cure III a tad underwhelming?

    So basically Cure III is the player target AoE heal, it has 550 potency compared to 400 for Cure I and 650 for Cure II.

    However, whilst the cast range is 30 yards, its effect radius is only 4 yards.

    It's mana cost is around 6x the cost of Cure I IIRC.

    So far Chimera is the only fight I know that players stack, and even then stacking is to avoid damage so Cure III wouldn't be necessary (not to mention the fight is easy without Cure III anyway). Hydra tanks could possibly stack, but still the mana cost is too much.

    The skill effect is unique to Cure III, but is not viable for any current fights (inc coil up to turn 4).

    Comments?
    (6)
    Last edited by Syncness; 09-12-2013 at 03:57 PM. Reason: typo
    Wexism Sync - Tonberry (JP) - Eikon
    http://www.xivarmory.com/character/2501717

    WHM Healing Spreadsheet
    http://forum.square-enix.com/ffxiv/threads/107651-WHM-Healing-Spreadsheet

  2. #2
    Player
    Alente's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    16
    Character
    Sparkle Sunshine
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Cure III is definitely a pretty niche ability compared to the rest of the WHM arsenal.

    The problem with it is unless a pre-made party is purposely stacking, presumably called over voice coms when your Cure II proc hits for the guaranteed crit, then no one is ever going to be close enough to anyone else to justify its' use. Even with the likes of Anataboga (final AK boss) where melee DPS is usually circling around him the range is simply too far for Cure III to hit a tank and a DPS simultaneously. The only exception I can think of off the top of my head is Hydra when melee is soaking up the frontal cleave. Hell even Garuda HM poses similar problems despite all the boss stacking that goes on there.

    With the likes of Titan where the party purposely stacks you're still usually better served by Medica/Medica2

    Out of all the abilities we have Cure III is the only one I wish had a buff, potency is fine but with that mana cost the radius could use an increase.
    (6)

  3. #3
    Player
    Syncness's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Wexism Sync
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    That's what I was implying; Cure III should get a buff.
    (7)
    Wexism Sync - Tonberry (JP) - Eikon
    http://www.xivarmory.com/character/2501717

    WHM Healing Spreadsheet
    http://forum.square-enix.com/ffxiv/threads/107651-WHM-Healing-Spreadsheet

  4. #4
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    I see the idea but the radius is far too short, even in an organized group, stacking like that is often unsafe in this game
    (2)

  5. #5
    Player
    Cariborne's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    124
    Character
    Cariborne Aasami
    World
    Siren
    Main Class
    Arcanist Lv 60
    I don't see the point of using a Cure III on a tank if the DPS are behind the boss are off on the side so it doesn't connect for them, and if everyone is stacked might as well just use Medica II and then a Medica. They need to change the healing splash radius to not quite Medica, but like 2/3rd so it can heal the tank and the Melee, and Medica is more for the back lines.
    (0)

  6. #6
    Player
    RentisB's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Darrian Grey
    World
    Midgardsormr
    Main Class
    Conjurer Lv 60
    I don't really think the spell itself needs a buff but the range absolutely does. It's so pathetic and almost useless. I use it when I need an AoE cure without the ridiculous enmity that medica IIs regen effect gives. It just reaaaally needs to have a wider area. My FC beat Garuda H lastnight and cure 3 saved my butt when we had to stack just before her clones spawn. The dps were easily able to get their attention and I wouldn't die xD. Once they had it I'd use medica 2
    (1)

  7. #7
    Player
    dragonflyseksparade's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Dragonfly Seksparade
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Cure III is a very situational spell. It is far less mp efficient than medica but still does almost double the healing. You use it to heal through big bursts of unavoidable aoe that are key mechanics to difficult fights. There are not many of those types of mechanics in the game yet. Just because you haven't been in a situation for it to be useful, doesn't mean it needs a buff.
    (1)
    Primary Class: Green number maker
    Best WHM, NA
    twitch.tv/brown_diva

  8. #8
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    It needs a range increase. The range shouldn't be as large as the medicas, but has to be increased to be useful. The potency is fine, imo.

    Currently, the range is too short for it to be useful for the intended purpose, imo.
    (1)

  9. #9
    Player
    Eriane's Avatar
    Join Date
    Sep 2013
    Posts
    147
    Character
    Ire Valkyr
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by dragonflyseksparade View Post
    Cure III is a very situational spell. It is far less mp efficient than medica but still does almost double the healing. You use it to heal through big bursts of unavoidable aoe that are key mechanics to difficult fights. There are not many of those types of mechanics in the game yet. Just because you haven't been in a situation for it to be useful, doesn't mean it needs a buff.
    I don't see many situations arising where divine seal+some sort of haste, ei swiftcast or pom, with Medica isn't better and/or more reliable. Unless you are telling me people are stacking basically right on top of each other in multiple fights... which just doesn't seem safe.
    (0)

  10. #10
    Player
    dragonflyseksparade's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Dragonfly Seksparade
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Eriane View Post
    I don't see many situations arising where divine seal+some sort of haste, ei swiftcast or pom, with Medica isn't better and/or more reliable. Unless you are telling me people are stacking basically right on top of each other in multiple fights... which just doesn't seem safe.
    Are you new to mmos? There have been plenty of encounters in other mmos where stacking to heal has been a mechanic. 2 x medica takes 5 seconds. 1 Cure III heals teh same amount and takes 2.5 seconds. Any sort of haste could also be applied to the Cure III spell....
    (1)
    Primary Class: Green number maker
    Best WHM, NA
    twitch.tv/brown_diva

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