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  1. #21
    Player
    TyloRime's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Tolli Vir
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    This thread bums me out and I haven't even gotten to this spell yet - that said, we're supposed to look *Forward* to the new spells we unlock, it's part of the fun of leveling up. I'm wondering/hoping if there will be any potential tweaks to the classes, with Cure III included, in the 2.1 update..
    (0)

  2. #22
    Player
    Sziadan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    106
    Character
    Zia Sprites
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    Completely agree that Cure III isn't really useful.
    Personally, I'd much rather cast Medica or Medica II.

    At lvl 50, the costs + radius are.
    Cure III: 505 MP 4y
    Medica II: 452 MP 20y
    Medica: 372 MP 15y

    I'm not sure how much "threat" Cure III generates, but in all honesty, as long as you're not constantly spamming Medica II it's really no problem. You can even use Shroud of Saints to deal with it if it do become a problem.

    It's much easier, and cheaper, to just run into the center of the group and throw a Medica(I/II) when needed and it's rarely an issue anyway.
    Cure III is only viable when you get the Overcure proc, but even then it's questionable if it's worth it.

    For Cure III people practically have to be stacked up as the range isn't really that good. In some situations when I decided to try it out, casting Cure III on the tank, it didn't even reach the other side of the boss to heal the melee DPS'ers.
    (2)

  3. #23
    Player
    Masta's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Masta Shake
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    In my opinion if you don't like it, don't use it. Obviously some Japanese design team somewhere who is paid to put these things together decided cure 3 had its purpose. Maybe the purpose isn't seen now with the content that's available, that doesn't mean you can rant out about how its broke or its a failed design. You don't know enough about future content to make such a bold statement. Cure 3 has a very limited range yes, but its purposed that way. Why?!? I don't know, ask Yoshi and the development team about it. Frankly, in my opinion, its a spell that's able to do tremendous burst healing in a very short amount of time. So yea I can see why radius of 4 is its counter balance. Wait till future content is released and you have a total grasp of the full game. Dare I say, level caps will be raised later...meaning more spells...more actions. How can they add more stuff if cure 1/2 and medica 1/2 with a side of regen is all you need...and they've already began failing with cure 3...Ciao!
    (1)

  4. #24
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    That's fine and all, but if the base spell is crappy and it takes a trait to make it useful... I would rather have a useful spell now and get cure 3 at level raise along with the trait that makes it useful.
    (0)

  5. #25
    Player
    Masta's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Masta Shake
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Granted, how do you define crappy, the spell does what its designed to do. People don't like the design because they don't see a practical use for it, and that there are alternatives that make it obsolete. That doesn't mean its crappy. This whole thread is a "what people want" thread. Its just like when wow released heroics and people complained there were to hard. They weren't to hard...they were designed to be difficult, and plenty of people found them satisfying and completed then continuously without issue. I'm only saying no one who is a consumer has enough information to say cure 3 is broke. Granted yea, it may not be the save all end all that people want. But that isn't reason enough to change it. It has its use tho most people will opt out of using it for a plethora of reasons.
    (0)

  6. #26
    Player
    TyloRime's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Tolli Vir
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Masta View Post
    I'm only saying no one who is a consumer has enough information to say cure 3 is broke. Granted yea, it may not be the save all end all that people want. But that isn't reason enough to change it. It has its use tho most people will opt out of using it for a plethora of reasons.
    So basically you're saying the spell was designed for a fight that isn't in the game yet? That's fine, then the spell shouldn't be in the game yet either. Give us spells we have needs/uses for now.
    (2)

  7. #27
    Player
    Masta's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Masta Shake
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    no, people are saying there are no fights now that need it, im saying use it if you want or don't use it. Why does the spell have to have a fight to be used in? Its your character with your skills and you get to chose if and when you use what is available. Its whole purpose could be just a neat spell nothing more or less. I find it just fine and have used it in situations before but there never mechanical situations. its just me as the healer making a decision hey ima cast cure 3 and bam it does what its suppose to do and im fine with that. if a game goes through stages and is built upon previous building blocks then yea they would introduce cure 3 so people can play with it and know its limitations and understand how to use it effectively. Clearly that becomes a "personal skill/decision making" debat vs "cure 3 range is so poor for its mp cost trade off so it has no use, change it!!" argument. There was clearly a need/want for it. Really the only thing im passively saying is who am I as a consumer have enough know how into game design specifically final fantasy to determine what is needed or not needed etc.
    (0)
    Last edited by Masta; 09-14-2013 at 01:18 AM.

  8. #28
    Player
    Masta's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Masta Shake
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Frankly, that was WoW for yea, people voicing opinions demanding change cuz they don't like this or that and blizz saying sure, lets adopt the class of the month model. Every so often we'll do an update that makes xyz class the class of choice. So right now you may be broke but next month youll be just as broke except a god among men wrecking all. We see what became of that game. Leave design to the designers. If cure 3 really needs to be changed...they'll figure it out and change it accordingly. I'm good with which ever, it can stay as is, I'll use it. If they change it, I'll still use it.
    (0)

  9. #29
    Player
    Eriane's Avatar
    Join Date
    Sep 2013
    Posts
    147
    Character
    Ire Valkyr
    World
    Siren
    Main Class
    Arcanist Lv 50
    You mention the paid Japanese team that designed the game.
    Because this game isn't coming off the heels of the mess that was ff14. Those were paid Japanese designers too.

    Quote Originally Posted by Masta View Post
    Granted, how do you define crappy, the spell does what its designed to do. People don't like the design because they don't see a practical use for it, and that there are alternatives that make it obsolete. That doesn't mean its crappy.
    How exactly does not having a practical use for a spell or a spell being made obsolete in 90% of situations by lower lvl spells not = "crappy".

    I don't see crying for buffs, I see people sharing as they play. The spell isn't doing what it should do. Even in fights where people are trying to stack the spell just plain misses. Maybe its an internal issue with lag but it doesn't work when people are moving/positioning.

    Oh and developers always get things right the first time, don't you know? Thats why there have not been any changes or tweaks to the game... ever.

    Edit for length.
    (3)
    Last edited by Eriane; 09-14-2013 at 01:58 AM.

  10. #30
    Player
    Kailan_Eidyia's Avatar
    Join Date
    Mar 2011
    Location
    Ishgaard
    Posts
    13
    Character
    Kailan Eidyia
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Cure III does have its uses, but I agree that it's extremely situational. The only fights that I regularly use Cure III on is Demon Wall, during the adds phase, and Hydra after it Triumvates. I've also found certain utility in casting cure III on myself while positioning myself in between the tank and melee dps. It doesn't always work and it's hardly efficient, but I have had some measure of success doing it.

    I think the ideal solution would be to ever so slightly increase the effect radius by a few yalms, so that it can consistently cure both tanks and melee dps behind the target. That would give the spell enough utility that it would be useful on a regular basis.
    (0)

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