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  1. #61
    Player
    imbatech's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    M'avina Battlehymn
    World
    Tonberry
    Main Class
    Archer Lv 50
    This needs to be fixed urgently.
    (0)

  2. #62
    Player
    Bamajer's Avatar
    Join Date
    Sep 2013
    Location
    Alabama
    Posts
    4
    Character
    Jeradin Kindhart
    World
    Midgardsormr
    Main Class
    Gladiator Lv 36
    this is the second maintenance they've done solely to address this issue you claim they are not addressing. it IS an issue with duty finder which is why its constantly duty finder you see being worked on..
    (0)

  3. #63
    Player
    Reeereee's Avatar
    Join Date
    Sep 2013
    Posts
    42
    Character
    Rhoo Bajharat
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Bamajer View Post
    this is the second maintenance they've done solely to address this issue you claim they are not addressing. it IS an issue with duty finder which is why its constantly duty finder you see being worked on..
    Not really, you can experience it in the open world, there just aren't enough one shot abilities on a short timer outside of the duty finder for most people to care. There is a nice gif around of it happening on a goblin aoe.
    (1)

  4. #64
    Player
    Norister's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    35
    Character
    Norister Candidior
    World
    Excalibur
    Main Class
    Marauder Lv 45
    Quote Originally Posted by Zumi View Post
    Are you playing on a server not near your own location. Like NA playing on JP servers or something? Because that could cause the problem with dodging aoe.
    He said hes in Canada. Where I believe all the NA/EU servers are located.

    Doubt he's on a JP server.
    (0)

  5. #65
    Player
    Soylent's Avatar
    Join Date
    Sep 2013
    Posts
    68
    Character
    Annika Mill
    World
    Odin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by gigi_frana View Post
    I don`t remember WoW having this type of issue. Did Blizz have EU based servers?
    Of course.

    On that note as an EU player the issue isn't as big for me as for some. I've just managed to turtle my way to Brayflox and the last boss wasn't that big of a problem (I'm the tank). If I got hit by the AoE it was mostly my fault. I can dodge it easily if I start moving when I see the red area marker.
    (0)

  6. #66
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Someone who can post in Jp language should post this in JP forum to let Yoshida himself acknowledge. He regularly check that forum himself.
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  7. #67
    Player
    Prototype79L's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Niah Woodfahrer
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I found a way to counter this, even if you are lagging.

    I play as a Paladin, so i noticed something, and here is what you have to do, and you won't be hit by AoE:

    When you see the red AoE ring run out of it and when you are outside of the ring, make an attack on the boss. This way i think the system registers your position that you are really outside of the ring and you won't be hit. I have not tried other classes but i think it will work for them too, maybe it does'nt need to be an attack. I know that casters are in disadvantage because of the casting time, but try this: When you see the AoE ring start casting a spell which is not interrupted by moving, run out so when the actual spell is shot, you are outside the ring. You have to time it right, but this tactic worked for me after i discovered this.

    Try to spread this information, and make a feedback if it works for other classes in laggy situations.
    (0)

  8. #68
    Player
    ntall1's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Johra Burgers
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    The solution to bad code is not more bad code.

    You are saying. Because they coded aod dmg circles badly, we need to fix it by including more bad mechanics (trivializing aoe circle dmg). The suggestion should be to fix the original code to make it work as intended. Not to fix whats bad with more bad, making the badness compounded.
    (0)

  9. #69
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    This problem was rampant in Phase 3 and was fixed. During phase 4 and the start of release, most of those that had the problem no longer have it. However, a few still do. I don't understand how it can only affect some people if it's a server technical issue. Starting from phase 4 and onward, responsiveness (at least for me) is so good that I even take fall damage instantly instead of .5 secs later like in phase 3.

    Quote Originally Posted by Reeereee View Post
    Not really, you can experience it in the open world, there just aren't enough one shot abilities on a short timer outside of the duty finder for most people to care. There is a nice gif around of it happening on a goblin aoe.
    That gif was from phase 3, before the problem was fixed. It can't be used as an example for now since it's not from server processing we have now.
    (0)

  10. #70
    Player
    Xiroth's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Xiroth Shizoku
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Hmm.

    I'm from east coast Australia and I play on the JP servers, my ping is around 110. I can dodge all of Titans attacks pretty easily if I move straight away... but that video looks pretty bad, the person must have a terrible connection to the server or something.

    Also I've noticed that the "red zone" hangs around a lot longer than the cast time of the actual ability, so if you look at the mob usually they'll have a cast bar that begins when the red zone appears on the ground. If you're still in the red zone when that cast bar finishes, it doesn't matter if you appear to be out of it by 1y, or 1000y, it's going to hit you. I can't remember if Titan has this cast bar or not though, I know some bosses don't
    (0)

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