I don`t remember WoW having this type of issue. Did Blizz have EU based servers?
I don`t remember WoW having this type of issue. Did Blizz have EU based servers?
This has very little to do with the actual distance (well, okay, it does have some to do with it, but that's not the primary factor). I live in Canada, and I still get the same problem.
It's because of the way the game is built to handle information from client and server. The game was intentionally built in a way that causes lag. Information has to be sent back and forth between server and client in an incredibly inefficient manner.
Essentially, in most MMOs, the information that a certain AoE is sent to your client. You then get that information, and then move to avoid the attack. A packet of information saying you dodged the attack is then sent to the server. The server reads that you avoided the attack, which then continues carrying on with business as usual.
In FFXIV, the information that a certain AoE is sent to your client. You then get that information, and move to avoid the attack. What is sent to the server is a packet of information saying that you moved to a specific location, not one that says you dodged the attack. At the time the AoE is scheduled to go off, the server compares its relevant information with the relevant information of your character's location at the time the attack goes off. However, the packet of information saying that your character was at a location outside of that of the AoE may not have reached and been processed by the server in time.
So you may have moved out of range of the attack before it was supposed to go off, but because of the way the game's netcode operates, the server can't actually know that, so you just get hit instead.
This is a really good explanation, i hope they fix this is really game breaking for me right now :/
They do and they are good servers as well these days.
Though I played WOW and Tera US and didn't had these issues at all.
I had 80 ms tops and had no problem tanking in an action mmo.
It's very annoying though and people made a lot of noise about it on the beta.So you may have moved out of range of the attack before it was supposed to go off, but because of the way the game's netcode operates, the server can't actually know that, so you just get hit instead.
I don't understand why they even think this is acceptable in the alpha state.
Last edited by Sneakaboo; 09-12-2013 at 12:54 AM.
Of course.
On that note as an EU player the issue isn't as big for me as for some. I've just managed to turtle my way to Brayflox and the last boss wasn't that big of a problem (I'm the tank). If I got hit by the AoE it was mostly my fault. I can dodge it easily if I start moving when I see the red area marker.
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