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  1. #1
    Player
    Prototype79L's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Niah Woodfahrer
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I found a way to counter this, even if you are lagging.

    I play as a Paladin, so i noticed something, and here is what you have to do, and you won't be hit by AoE:

    When you see the red AoE ring run out of it and when you are outside of the ring, make an attack on the boss. This way i think the system registers your position that you are really outside of the ring and you won't be hit. I have not tried other classes but i think it will work for them too, maybe it does'nt need to be an attack. I know that casters are in disadvantage because of the casting time, but try this: When you see the AoE ring start casting a spell which is not interrupted by moving, run out so when the actual spell is shot, you are outside the ring. You have to time it right, but this tactic worked for me after i discovered this.

    Try to spread this information, and make a feedback if it works for other classes in laggy situations.
    (0)

  2. #2
    Player
    ntall1's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Johra Burgers
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    The solution to bad code is not more bad code.

    You are saying. Because they coded aod dmg circles badly, we need to fix it by including more bad mechanics (trivializing aoe circle dmg). The suggestion should be to fix the original code to make it work as intended. Not to fix whats bad with more bad, making the badness compounded.
    (0)

  3. #3
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    This problem was rampant in Phase 3 and was fixed. During phase 4 and the start of release, most of those that had the problem no longer have it. However, a few still do. I don't understand how it can only affect some people if it's a server technical issue. Starting from phase 4 and onward, responsiveness (at least for me) is so good that I even take fall damage instantly instead of .5 secs later like in phase 3.

    Quote Originally Posted by Reeereee View Post
    Not really, you can experience it in the open world, there just aren't enough one shot abilities on a short timer outside of the duty finder for most people to care. There is a nice gif around of it happening on a goblin aoe.
    That gif was from phase 3, before the problem was fixed. It can't be used as an example for now since it's not from server processing we have now.
    (0)

  4. #4
    Player
    Xiroth's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Xiroth Shizoku
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Hmm.

    I'm from east coast Australia and I play on the JP servers, my ping is around 110. I can dodge all of Titans attacks pretty easily if I move straight away... but that video looks pretty bad, the person must have a terrible connection to the server or something.

    Also I've noticed that the "red zone" hangs around a lot longer than the cast time of the actual ability, so if you look at the mob usually they'll have a cast bar that begins when the red zone appears on the ground. If you're still in the red zone when that cast bar finishes, it doesn't matter if you appear to be out of it by 1y, or 1000y, it's going to hit you. I can't remember if Titan has this cast bar or not though, I know some bosses don't
    (0)

  5. #5
    Player
    gabezone's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    6
    Character
    Shigeru Miyamoto
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    There is a simple way to make sure this doesn't happen. You need to cast a spell once you've left the AOE's area and the sever will register your new position. The moment you leave the area start casting and you will never be hit.
    (0)

  6. #6
    Player
    Ruprect's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Ruprect Castiect
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by gabezone View Post
    There is a simple way to make sure this doesn't happen. You need to cast a spell once you've left the AOE's area and the sever will register your new position. The moment you leave the area start casting and you will never be hit.
    This is not even close to a solution, but it will work as a band aid. In a tough fight this is near impossible for casters with long cast times, so this will only work for melee and BRD/ARC. You cant expect ppl to do this every time it's ridiculous. SE needs to fix it ASAP.
    (0)

  7. #7
    Player
    gabezone's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    6
    Character
    Shigeru Miyamoto
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Ruprect View Post
    This is not even close to a solution, but it will work as a band aid. In a tough fight this is near impossible for casters with long cast times, so this will only work for melee and BRD/ARC. You cant expect ppl to do this every time it's ridiculous. SE needs to fix it ASAP.
    It's not "impossible". As a blackmage I am able to clear titan HM without getting hit by a single AOE now after practicing. Weight of the land used to be pretty hard to avoid but now I just move and cast scythe instantly when I'm out of the circle and never get it.
    (0)

  8. #8
    Player
    Ruprect's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Ruprect Castiect
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by gabezone View Post
    It's not "impossible". As a blackmage I am able to clear titan HM without getting hit by a single AOE now after practicing. Weight of the land used to be pretty hard to avoid but now I just move and cast scythe instantly when I'm out of the circle and never get it.
    Are you completely ok with this? Like this is working as intended? Like I said this is not a solution, we should not be expected to waste a cast/mana to make the game work properly. Also I said near impossible, it just makes it unnecessarily harder.
    (0)

  9. #9
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    I'm fed up with this, the servers aren't stable which results in lag spikes because the 0.3 second check the server does is delayed.
    Usually it feels like it is 1 to 1.5 second and that is with a 150 latency.
    There is no set rule with how the AOE circle works because of this.
    You might run one second earlier out of a circle and be hit, or run a second out later and be fine.

    Next to that I find myself learning how the delays work and adjust.
    Which means I ignore about everything that is shown on my screen.

    I run into bombs on titan when they haven't even exploded yet since it is the only way for me to avoid it.
    Shit spawned on the ground gives me no indication, I respond right away and hope to be lucky.
    I cast an instant spell and it takes sometimes 2-3 seconds to show up on the target.
    A mob does an AOE on the raid and some people their health is already low while the other bars are behind.


    You can play with 300 ms and you would still not have this problem, though it certainty doesn't help.
    Last time I bother with an Asian MMO, this is 100% SE their servers period.

    After their maintenance it became even worse for me.


    Traded everything nothing wrong.
    Logged on WOW US and what do you know 80 ms and a crisp response.
    I see people asking for an EU data centre, yeah it would help for us.
    But that won't solve it at all.
    (2)
    Last edited by Sneakaboo; 09-14-2013 at 04:16 AM.

  10. #10
    Player
    Kalamari's Avatar
    Join Date
    Aug 2013
    Posts
    141
    Character
    Alexandra Sapphora
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Weight of the Land is absurdly unfair to players playing from far away, it seems to be a fight mechanic that was designed expecting every single FF XIV player to have a latency way below 100, which simply is not the case for EU players playing on either JP or US/EU servers. By the time I see Weight of the Land under me it's too late to dodge, the only way I know I've dodge is if I was moving and it appears where I was standing a moment before, due to visual delay. Complete BULLSH*T.
    (1)

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