Just consider that in a lot of raid fights, particularly in Binding Coil, almost all of the bosses 360 degree or directional AoE literally every 5 freaking seconds or so.

Just consider that in a lot of raid fights, particularly in Binding Coil, almost all of the bosses 360 degree or directional AoE literally every 5 freaking seconds or so.
Kiluvian of Team Avid
http://www.teamavid.com
drg is currently the lowest dps
ive done many test yesterday and cant go past 200 dps on dummies, when blm doing 250, mnk 230, my brd is under stuffed sso i cannot compare
drg is so slow, jumps animation are longer than gcd making them almost worthless
truly drg is not dynamic, his fun should come from high dmg ws yet i do 800 crit max , when my blm can pull 1600 crit, and pretty consistently 1K+
also i find auto attack is weak compared to mnk...
honestly start to cry, a job like bard who just stay far from trouble when other cut their dps, that can dps while moving , are a support job class, but still doing more dps than you... a bard lol... a "bard", not even archer
things are ridiculus currently
I wouldn't say lowest DPS. I ran that end story dungeon (the name eludes me at the moment...Praetorium?) a couple of times, once with me as the only goon and a second with 3 goons in the party. Second time things seemed to drop much faster. Not sure if it was just due to gear/incompetency but just something I noticed during the run.
I'm not sure how you're calculating your DPS but from what I've heard parsers so far are pretty unreliable. Then there's the variable of your gear/playstyle with DRG vs your other classes. But I do agree with the general sentiment of BRD DPS being kind of high considering they're ranged and not nearly in the line of fire as often as melee jobs.
Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.
parser is working fine, even if its not 100% reliable, it gives you a pretty solid image of the damage dealt
it will always be better than eye balling or "feeling" mob getting down faster with 3 goon
i have almost identical stat, 415 STR, 260 determination, 470 crit rate
still it might be better for aoe, but not by much

So I don't want to come off as a dick, so don't take it that way.
Currently I'm in mostly Darklight/AK gear (ilvl 45-47 legs, hands, waist and 1 ring) and the Ifrit weapon and I'm doing 220-230 DPS on DRG. You might want to check the rotation if you're only at 200 because it sounds like (from what you're critting for) that you've got better gear then me.
The speed of the DRG I enjoy a lot so no complaints there. Definitely not the lowest DPS in instances I run (and this was before the DoTs were being read via the parser) and this is compared to characters that have full darklight/AK/Ifrit+ weapon, so on that note I can't agree.
But the rest I do agree with.

I think we'll see a future patch making damage "miss" while jumping.. I played DRG on FFXI back in the day, but I don't remember, was damage avoiding in that game?

I think they should remove power surge and reduce the CD on Jump to 30s.
Bonus points for (a) invuln frames in general, or (b) at least making the DRG "hit box" track to their original position only. Currently, you can be tagged by an AOE as you drop down to the ground before you hop back to the original position. So a DRG with poor timing / bad luck can get tagged by PBAOE attacks, line AOE attacks, OR wide area AOE attacks when they use Jump. Seems excessive.
remove Power Surge and replace it with what exactly?I think they should remove power surge and reduce the CD on Jump to 30s.
Bonus points for (a) invuln frames in general, or (b) at least making the DRG "hit box" track to their original position only. Currently, you can be tagged by an AOE as you drop down to the ground before you hop back to the original position. So a DRG with poor timing / bad luck can get tagged by PBAOE attacks, line AOE attacks, OR wide area AOE attacks when they use Jump. Seems excessive.

In everything I've run so far, it's BRD/SMN(Think Parser on DoT is buggy though) > BLM/DRG > MNK > WAR > PLDparser is working fine, even if its not 100% reliable, it gives you a pretty solid image of the damage dealt
it will always be better than eye balling or "feeling" mob getting down faster with 3 goon
i have almost identical stat, 415 STR, 260 determination, 470 crit rate
still it might be better for aoe, but not by much
Its about skill, not about gear. In AK I was out DPSing a full DL/Garuda Dragoon on my two-piece-of-DL-and-GC-gear/Ifrit Dragoon
Personally I think the only change that would be amazing for us is just adding in the classic enemy "miss" attacks when attacking us during the jump.
This would allow for us to have a lot of skill-based utility. For instance, we could offtank, and our armor is already decent enough for normal physical attacks it's just the big attacks + magic attacks that really hurt us. So we could offtank, and when the enemy uses their big non aoe attack (King's Will comes to mind from AK), then we could Jump and make the mob miss.
We already have partial utility vs. knockback effects such as Demon Wall, but adding the Auto-Dodge/Miss during the 1s animation would be amazing for us and the healers (a skilled Dragoon could theoretically make life easier for a healer because he wont have to heal us nearly as much as other DPS)
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