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  1. #1
    Player ejiboo's Avatar
    Join Date
    Dec 2011
    Posts
    167
    Character
    Eji Boo
    World
    Hyperion
    Main Class
    Marauder Lv 50

    Dat Gear QQ

    Quote Originally Posted by Alise View Post
    Question about WHM. How much HP usually mage in this dungeon in your party have? I m trying to find a balance point between MND and VIT atm, since both are seem to be needed. Unlike other class such as DRG only need STR, BRD only need DEX, PLD only need VIT. most WHM seem to get both VIT and MND.
    instead of balancing your stats you might as well just start grinding Amdapor Keep and saving Tombstones of Philosophy for Darklight gear which is already somewhat optimized for their given classes/jobs. I started out ARR by making some sexy melded gear which...i regretfully found out just can't be better than darklight in most cases because of the item level and the caps on certain stats, especially "main" stats, like mind for healers. There really isn't much freedom with gear right now if you want to have the best you can get. Big shame in my opinion.

    Once i stopped being stubborn and finally bought all of the healer Darklight gear, i saw MAJOR improvements in every area: HP, MP, heals, defense, etc... they kind of horseshoe us into the "tiers" of gear. the only alternative is absurdly expensive/difficult to obtain, crafted equipment and breaking tens, maybe hundreds of top tier materia.
    (1)

  2. #2
    Player
    Ramsey's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    Quote Originally Posted by ejiboo View Post
    ...the only alternative is absurdly expensive/difficult to obtain, crafted equipment and breaking tens, maybe hundreds of top tier materia.
    It's a bit strenuous to obtain, as it needs more tomstones than darklight gear itself, (or gil) but the last bit about materia is simply not true. The crafted HQ gear is already better than (in most cases) or comparable to its corresponding darklight gear. Specifically looking at healer gear:

    Darklight Gloves of Healing
    Vitality +12
    Mind +12
    Piety +11
    Determination +8

    Vanya Gloves of Healing
    Vitality +12
    Mind +12
    Determination +11
    Spell Speed +11
    (2 Materia Slots)

    Now I don't know a whole lot about gearing an end game healer as I don't play a healer, but to me the raw stats already look better. And you already have 2 built in materia slots, you could even slot that piety back in and lose nothing. Without doing any forbidden melding.
    (6)

  3. #3
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Ramsey View Post
    It's a bit strenuous to obtain, as it needs more tomstones than darklight gear itself, (or gil) but the last bit about materia is simply not true. The crafted HQ gear is already better than (in most cases) or comparable to its corresponding darklight gear. Specifically looking at healer gear:

    Now I don't know a whole lot about gearing an end game healer as I don't play a healer, but to me the raw stats already look better. And you already have 2 built in materia slots, you could even slot that piety back in and lose nothing. Without doing any forbidden melding.
    Yeah, whether the allocations on the ilvl 70 crafted gear are unfavorable or favorable to what you're gearing for, the original materia slots make up for it or make them upgrades, and the forbidden melds push it over the top.
    (2)

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