Turn 5 how do you work? ;_;
Turn 5 how do you work? ;_;

Turn 5 = have damage reduction spams or die......
Need....more....booze......
How many waves spawn in Turn 4?

Hey guys! I've been playing since 1.0 and had mained lancer until level 38. When ARR came out I decided to level a new class so I decided to go with a tank role and picked MRD. I fell in love with the way Warrior gear looks to their mechanics. Currently I'm level 44 and I'm extremely looking forward to endgame content. With this being said, I'm worried that Warrior is just kind of sub-par compared to Paladin as far as tanking goes. With all this talk of "tuning" and "being pushed to the limits" I feel that Warrior is not capable of holding a role as a "Main Tank", and that parties might rather just use 2 Paladins for these end game raids rather than using a Warrior. I also feel that if I would attempt to "Main Tank" as a Warrior that I will be scoffed at for offering to play a role that is better filled by another class.

Is Warrior viable? If so, then how would Warrior have to be played in order to be of use to a party for end game content? Is it totally unheard of for a party to use a Warrior as a "Main Tank" for different turns in the Binding Coil of Bahamut? If Warrior's sole role to be an "Off Tank", then how much do they really bring to an end game party in terms of usefulness?
Sorry for all the questions, I just really don't want to waste my time on a class that will always be sub-par. I went through that in FFXI with dragoon, and that was one of the reasons why I had dropped the game prematurely due to having a poor in game experience.
(Double post due to character limit, sorry)

Just as a note, for those concerned with gearing their FC up to tackle the content, I want to remind people not to overlook crafted gear. I assume most FCs would have at least a few dedicated crafters, and you ought to leverage them! In many/most cases from what I have seen HQ iLvl70 crafted gear outperforms darklight, particularly when melded. And for those without relics the iLvl70 HQ weapons are as good if not better than primal drops.
The other nice advantage is that the FC can pool together to gear someone in crafted gear, as you don't need to spend the tomstones yourself. And at least in the case of darksteel armor the cost is cheaper for the required coke.
This question has been answered already in this thread, if you scroll back a few pages. TL;DR PLD simply has more mitigation at the moment. They just have more "take less damage" buttons. Also foresight is trash. Warrior has more "do damage" buttons though, meaning it's a trade off. At the moment most people are tackling this content with gear lower than what was designed to tackle it. Warrior can perform admirably despite this, but in most cases PLD is the preferred main tank.Is Warrior viable? If so, then how would Warrior have to be played in order to be of use to a party for end game content? Is it totally unheard of for a party to use a Warrior as a "Main Tank" for different turns in the Binding Coil of Bahamut? If Warrior's sole role to be an "Off Tank", then how much do they really bring to an end game party in terms of usefulness?
Sorry for all the questions, I just really don't want to waste my time on a class that will always be sub-par. I went through that in FFXI with dragoon, and that was one of the reasons why I had dropped the game prematurely due to having a poor in game experience.
(Double post due to character limit, sorry)
Unless the classes are exactly the same, one will always be better, however marginally. How often they will flip back and forth remains to be seen. (We'll see if WAR gets a buff in 2.1 or PLD gets a nerf.) If you want to be king of the moment, switch to PLD. If you want to be king regardless, level both. If you want to play what you like, level WAR.
P.S. You can circumvent the char limit with the edit tool. No need to double post.
Last edited by Ramsey; 09-12-2013 at 11:30 AM.


Question about WHM. How much HP usually mage in this dungeon in your party have? I m trying to find a balance point between MND and VIT atm, since both are seem to be needed. Unlike other class such as DRG only need STR, BRD only need DEX, PLD only need VIT. most WHM seem to get both VIT and MND.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

I think you're safe going full MND. If you find yourself more comfortable picking up some VIT, I don't think it's too significant of an impact to do so.Question about WHM. How much HP usually mage in this dungeon in your party have? I m trying to find a balance point between MND and VIT atm, since both are seem to be needed. Unlike other class such as DRG only need STR, BRD only need DEX, PLD only need VIT. most WHM seem to get both VIT and MND.
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