Ahem, there are plenty sandbox games with large open environments on consoles, PS3 included. GTA4, Fallout 3, Red Dead Redemption and so forth.
Again, the PS3 version has been delayed exactly in order to solve the memory issues. This removes any ground under the feet of the "the PC version is limited by the PS3 one" theory.
Mind you, the extensive use of tiled ground is easily explained by time/dev resources constraint, and by the fact that they were the first to be developed, paired with the fact that *every* mmorpg out there uses asset recycling.
Looking at areas that were obviously designed later, like cohertas and mor dhona, you easily see that the recycling issues aren't nearly as visible (and they look awesome).
If they really were constrained by memory limitations as some people continue to say, there'd be zoninng between open areas and cities/dungeons.
There's nothing to understand there. There's no tie.
Art direction is one thing. Graphics detail is a completely different thing.
One is a matter of style. The other is a matter of engine and hardware.
The only correlation is that the engine can limit access to some extreme graphical styles due to hardware limitations, for instance a completely photo-realistic style is almost impossible in a MMORPG under any engine.
Other than that, there's no relation. It's not a matter of style. It's a matter of engine. Crystal tools has demonstrated to be able to support extremely detailed characters, high resolution textures and texture effects and an extremely long field of vision in a MMORPG environment. The UE3 hasn't. It's that simple.
Correlation dosn't imply causation. The first delay was due to solving memory limitations, as factually stated by the developer itself. The second delay is a completely different animal, again, as factually stated by the developer itself.Here is some food for thought, the ps3 was due to be release in march correct? by then the ps3 limitations would have been figured out, if they have been figured out why isn't it release right away instead of waiting for an expansion to release. Much like they did with XI and the ps2.
LOL. because using a third party engine is obviously much easier than use their in-house engine to which their developers and artists are used and in which they are already experienced right?
The things I have to read...



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