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  1. #171
    Quote Originally Posted by Janglo View Post
    Wasn't 13 based on crystal tools and ran on PS3?
    All the same Engine. When you create an online game however things tend to change because you're including a lot more variables and network code and what you can do with single player games you always can't do with MMOs.
    (0)

  2. #172
    Player
    kukurumei's Avatar
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    Mar 2011
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    Character
    Mei Mei
    World
    Ultros
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    Leatherworker Lv 50
    If an inflexible engine is making revisions that takes days weeks, and weeks months, then yes, it's very much at fault.

    But then it's the fault of those that designed an engine in the first place, because the goal of an engine is to facilitate all current and probably projects.

    If crystal tools is making FF14 hard to program for, then the engineers clearly screwed up. The whole point of an engine is to be able to promote on it, not hinder it.

    You can make a crappy engine but a good game, and a crappy game on a good engine, but the goals of the engine is pretty straight forward.
    (1)

  3. #173
    Player
    Dragonheart's Avatar
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    Apr 2011
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    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    btw a dev post some time ago said that they're working on the "core engine" too.. Let's hope in bette optimization..
    (0)

  4. #174
    Quote Originally Posted by kukurumei View Post
    If an inflexible engine is making revisions that takes days weeks, and weeks months, then yes, it's very much at fault.

    But then it's the fault of those that designed an engine in the first place, because the goal of an engine is to facilitate all current and probably projects.

    If crystal tools is making FF14 hard to program for, then the engineers clearly screwed up.
    Just like Sony screwed up on the PS3? Since you know the PS3 caused developers a lot problems untill the past few years?
    (0)

  5. #175
    Player
    Nakiamiie's Avatar
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    Apr 2011
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    Limsa Lominsa
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    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Munba View Post
    The enviroment shadows give a lot of atmosphere, yes (hope to see something for the new ff14 zones in dx10 in future). Pity this is a korean game..
    I wish we had DirectX 10 or 11 for Final Fantasy XIV, we already need powerful computers with graphic cards that support DirectX 10 so... why not?
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  6. #176
    Quote Originally Posted by Nakiamiie View Post
    I wish we had DirectX 10 or 11 for Final Fantasy XIV, we already need powerful computers with graphic cards that support DirectX 10 so... why not?
    It's already being designed with the PS3's custom OGL in mind, which as you know (maybe) is the other graphical standard around and pretty comparable to DX 10/11. When all is said and done and optimized, there's a good chance they'll have the atmosphere and visual design looking a lot better.
    (0)

  7. #177
    Player
    AtryxEtair's Avatar
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    Mar 2011
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    143
    Character
    Atryx Etair
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    "Designed with future in mind." What does the future bring? PS4? All networks consisting of FiOS (fiber-optics). Plus countless other possible advancements and improvements. SE knows what they want. They just didn't choose the best route to get there. More than adequate computers for playing XIV will also become more common as time goes on. So relax. Always room for improvement.
    (0)

  8. #178
    Player
    Tiraelina's Avatar
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    Mar 2011
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    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Elexia View Post
    It's already being designed with the PS3's custom OGL in mind, which as you know (maybe) is the other graphical standard around and pretty comparable to DX 10/11. When all is said and done and optimized, there's a good chance they'll have the atmosphere and visual design looking a lot better.
    Except its using DX9, switching to DX11 would be a large performance increase over the current disaster of a rendering path that is DX9.

    Not to mention its also much easier to make it backwards compatible with older hardware.
    (0)
    Last edited by Tiraelina; 05-23-2011 at 12:15 AM.

  9. #179
    Player

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    Quote Originally Posted by Elexia View Post
    Just like Sony screwed up on the PS3? Since you know the PS3 caused developers a lot problems untill the past few years?
    Nothing was screwed up, it's simply a different architecture and some developers (mostly PC ones) simply chose to produce low quality ports then go QQ³ because they wanted to stay in their PC safety zone.
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  10. #180
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    Quote Originally Posted by Tiraelina View Post
    Except its using DX9, switching to DX11 would be a large performance increase over the current disaster of a rendering path that is DX9.
    This is a myth, sure DX11 has facilities for HQ shadowing, AO, and tessellation is a great way not to waste processing power on objects that are too far. But overall DX11 is mostly eye candy and future proofing.
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

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