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  1. #31
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Just edited the OP to include:

    If you do this and buff the mobs up would you also look into SP/EXP gains and balance those out as well. So an even match would give x amount of SP and an IT++ (10 ranks+) would give a decent amount.

    On top of that look into mob distribution and ensure that we have clusters of mobs all around the same rank in area's. They don't all have to be the same mob in fact different ones would make it more interesting just make sure that if I go to this x area all mobs are R30-35 if I go somewhere else they are R40-45 and so on. Just make sure that the mob density or respawn times are fast enough to sustain a party to rank up without having to wait for mobs to respawn or run all over the place to find them creating unnecessary downtime and slowing SP/EXP down which will defeat the purpose of doing all this in the first place.

    If you can do this then hell we might be able to bring back good old fashioned grind parties that are worthwhile and actually get people joining up and playing together outside of Leve's, now wouldn't that be nice ^^

    Hope everyone still agrees with this addition as well as the original OP if not then I can remove it if you would like.
    (2)

  2. #32
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    I can't read japanese, could you tell me what they say? o_o Omg I'm REALLY interested in their complaints. Pretty pwease? ^-^
    Hahaha, ok. I guess it can't hurt to show that players are pretty much in the same boat around the globe. Btw, FFXIV was literally ripped to pieces in the (inofficial) 2ch forums with waaaay waaaaaaay stronger language than in anything I've ever read on an English language forum (like Allakhazam, Core or similar). And in the Amazon.jp reviews. But that's another story.

    Anyway, Shio, let's simply translate some of the Japanese "Battle Mechanics" post's titles.

    "If you can't fix the lagging, this battle system is worth nothing"
    (ラグをどうにかしないとバトルどうのこうのではないのではないか)

    "Physical level - useless indeed?"
    (フィジカルレベルは本当に不要なのか? )

    "Both physical levels and the armoury system are complete junk"
    (アーマリーシステム/フィジカルボーナスは失敗作!)
    The title says it all, and I agree.

    "Battle effects enlarged - ouch, my eyes are popping!"
    (通常攻撃も大っきくなっちゃって目が痛い)
    And an answer to that post:
    "Agreed. Even when enlarged to ridiculous magnitude, ugly battle effects stay ugly".

    "Healing is completely brainless. Give healers some meaning!"
    (回復魔法が単純すぎる ヒーラーにもやり甲斐を )
    A rant about how un-thrilling the current mindless spam of cure-cure-cure-cure is.

    "About enemy ranged attacks and territories"
    (敵の遠隔攻撃とテリトリー)
    Complaints about how stupid it is that every goat can sneeze you to death.

    "Away with fatigue asap"
    (潜在値の早期廃止要望)

    ...

    and countless more.
    All in all, the general content of topics is roughly the same. And as far as I am able to tell, things that are considered problematic in Europe / the US are perceived not less so here. Generally; of course there's some differences. As for me, I still hate the /check feature.
    (6)

  3. #33
    Player

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    Apr 2011
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    126
    This isn't 2003 anymore, you take the soloability from this game by drastically buffing the mobs and they have completely doomed any hope they have built up over the past few patches. Solo'ing is already slow enough, you have to party post 30 if you really want to level fast and even then it takes a static party doing leve's every 36hrs at every reset plus the correct leve's available like Dunesfolk, Ranine, Levinshower, Verdure, Inferno, Great horay Toads between at least 4 people for leve links with another 4 people for a round 2.

    People are looking at this the wrong way, slow leveling in a modern MMO does NOT WORK. The games challenge should begin once the player hits the level cap, the game should start @ the level cap, getting to the level cap should be pretty accessible imo it should also be a learning experience so you know your class inside and out and are ready to step into the endgame shortly after 50. I think the current pace could be a little better post 30 but its not horrible anymore.

    Behest exp is really deceiving because it dies off a whole lot at LV40 camps under the current rules.

    I really disagree that FFXI was any challenge leveling up if you played the correct jobs, a person who played a BRD/RDM/NIN had a VERY easy time getting to 75(when it was the cap) over someone who was doing THF or DRK, DRG, that model was poor at best.
    (0)
    Last edited by Burn; 05-07-2011 at 05:53 PM.

  4. #34
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    TY so much for the translations Rinsui! I really appreciate it I'm always interested in knowing what other players of other cultures feel about the game, and it's cool to know they agree with us on almost everything.

    @Burn, No, just no. Why should the game start "at the level cap"? I'm sick of this way of thinking. Why even have a leveling process at all if any retard can get to the cap quickly and easily? Might as well remove leveling at that point.

    It should be about the JOURNEY, not the destination. Stop with the instant gratification crap please. The journey sucks, it's horrible, it's boring, it's easy, my cat can play my class and get level 50 for me. Horrible horrible design. It doesn't even matter if we party up and can play 30-50, because it's boring, easy, and we're all basically leeching while we press 1111111112.

    No person had an easier time getting 75, maybe if you were lazy and didn't make your own parties, or you sucked at the game, then sure. I always invited good players, no matter their class. I kept track of good players and always invited them back, I leveled just as fast on all my jobs(Bard sch dnc ninja paladin). Sure it's easier to create a good party if I'm a healer, or a tank, or a support, but it ends up at the same speed in the long run. I had so many days where I couldn't find DD's, while having a healer/tank/support :/. When I first got the game and was still learning stuff I leveled slow. You know why? BECAUSE I SUCKED. I WAS TRASH. I WAS NOT WORTH INVITING. Does this matter in FF14? Nope, not at all! Good design! Good players always leveled faster than bad players, class had nothing to do with it, end of story, the end.

    I made so many good friends, I met so many cool people, and I had so much fun with the "long leveling" system of FF11. Every fight was hard, we were always striving to improve, and work together better. Getting that chain #5, getting that chain #6, striving for a #7, even trying to get higher and higher. We were rewarded for our work, we were rewarded for teamwork, skill, trying, paying attention, etc. This game is the complete opposite , you're never rewarded. You're actually encouraged to NOT PAY ATTENTION EVER. if this is the way MMOS are going to be designed, then I want nothing of it anymore. MMOs should have long lasting power, high replay value, and never be beatable. What everyone wants is MMOs to be like WOW or rift, a game I literally pick up(I've done this multiples times, did it twice in WOTLK and once in CAT + once in rift) and "beat" the game in 1-2 months. That's a joke, I'm sorry, but that's a COMPLETE JOKE.


    I seriously can't get over this way of thinking "Level50 should be easily accessiable and the game should start at the cap".................it's just so stupid I have no words to describe it. I hate it, I hate it, I HATE IT. Is there a way we can completely delete that way of thinking from everyone in the universe?
    (5)
    Last edited by Shiyo; 05-07-2011 at 07:41 PM.

  5. #35
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    FFXI was stupid, im gonna be honest, the fact that for most of your life, you could be terminated by easy prey was foolish. Having nothing to do if you didnt have a party was foolish, needing to have 2 jobs or being unable to party was foolish, needing to have 2 more jobs or your exp was gimped was foolish.

    Running around a moogle waiting for a whm/rdm or pld/nin to pop was stupid. Solo play needs to be viable for those who want to do it, not everyone wants to set up a party for 30 min to an hour. some people only have an hour to play the game. An mmo should be a large world allowing people of many different types of playstyles and interests to interact together.

    Difficulty is not about solo vs party, difficulty is difficulty, the difficulty in this game at lower levels or small groups is pretty decent, the difficulty for large groups is not. they need to make content for both types, raising the exp cap would go a long way in this respect. Doing what the op says wont be bad, IF they increase sp across the board, (fighting things weaker as well) but honestly i think we are going to have them weaken us substantially with the next battle system, and i dont think our sp per mob will go up to compensate. So, we shall see.
    (4)

  6. #36
    Player
    Lienn's Avatar
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    Mar 2011
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    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Physic View Post
    FFXI was stupid, im gonna be honest, the fact that for most of your life, you could be terminated by easy prey was foolish. Having nothing to do if you didnt have a party was foolish, needing to have 2 jobs or being unable to party was foolish, needing to have 2 more jobs or your exp was gimped was foolish.

    Running around a moogle waiting for a whm/rdm or pld/nin to pop was stupid. Solo play needs to be viable for those who want to do it, not everyone wants to set up a party for 30 min to an hour. some people only have an hour to play the game. An mmo should be a large world allowing people of many different types of playstyles and interests to interact together.

    Difficulty is not about solo vs party, difficulty is difficulty, the difficulty in this game at lower levels or small groups is pretty decent, the difficulty for large groups is not. they need to make content for both types, raising the exp cap would go a long way in this respect. Doing what the op says wont be bad, IF they increase sp across the board, (fighting things weaker as well) but honestly i think we are going to have them weaken us substantially with the next battle system, and i dont think our sp per mob will go up to compensate. So, we shall see.
    Exactly. once battle and attributes become balanced you can expect no more THM NM soloing, no more 170 attribute cap and some serious nerf at equipmente that gives any attribute higher than +4.

    Right now all we can do is wait...after all it was already said current formulas are too complex and bad to balance so takes time to find a smaller formula that offers similar curves than previous ones...because thses formulas need extreme caution or everything might end extremely strong or extremely weak with the changges.
    (0)

  7. 05-08-2011 02:10 AM

  8. #37
    Player

    Join Date
    Apr 2011
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    Uldah
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    126
    Quote Originally Posted by Shiyo View Post
    TY so much for the translations Rinsui! I really appreciate it I'm always interested in knowing what other players of other cultures feel about the game, and it's cool to know they agree with us on almost everything.

    @Burn, No, just no. Why should the game start "at the level cap"? I'm sick of this way of thinking. Why even have a leveling process at all if any retard can get to the cap quickly and easily? Might as well remove leveling at that point.

    It should be about the JOURNEY, not the destination. Stop with the instant gratification crap please. The journey sucks, it's horrible, it's boring, it's easy, my cat can play my class and get level 50 for me. Horrible horrible design. It doesn't even matter if we party up and can play 30-50, because it's boring, easy, and we're all basically leeching while we press 1111111112.

    No person had an easier time getting 75, maybe if you were lazy and didn't make your own parties, or you sucked at the game, then sure. I always invited good players, no matter their class. I kept track of good players and always invited them back, I leveled just as fast on all my jobs(Bard sch dnc ninja paladin). Sure it's easier to create a good party if I'm a healer, or a tank, or a support, but it ends up at the same speed in the long run. I had so many days where I couldn't find DD's, while having a healer/tank/support :/. When I first got the game and was still learning stuff I leveled slow. You know why? BECAUSE I SUCKED. I WAS TRASH. I WAS NOT WORTH INVITING. Does this matter in FF14? Nope, not at all! Good design! Good players always leveled faster than bad players, class had nothing to do with it, end of story, the end.

    I made so many good friends, I met so many cool people, and I had so much fun with the "long leveling" system of FF11. Every fight was hard, we were always striving to improve, and work together better. Getting that chain #5, getting that chain #6, striving for a #7, even trying to get higher and higher. We were rewarded for our work, we were rewarded for teamwork, skill, trying, paying attention, etc. This game is the complete opposite , you're never rewarded. You're actually encouraged to NOT PAY ATTENTION EVER. if this is the way MMOS are going to be designed, then I want nothing of it anymore. MMOs should have long lasting power, high replay value, and never be beatable. What everyone wants is MMOs to be like WOW or rift, a game I literally pick up(I've done this multiples times, did it twice in WOTLK and once in CAT + once in rift) and "beat" the game in 1-2 months. That's a joke, I'm sorry, but that's a COMPLETE JOKE.


    I seriously can't get over this way of thinking "Level50 should be easily accessiable and the game should start at the cap".................it's just so stupid I have no words to describe it. I hate it, I hate it, I HATE IT. Is there a way we can completely delete that way of thinking from everyone in the universe?
    I'm sorry, I don't mean to flame but thats such a masochist way of thinking. It is VERY obvious you have very little MMO experience outside of FFXI. You don't even realize if they slow the leveling down even more by forcing party play no one is going to come back to play because forced party mechanic is OLD and OUTDATED by almost a decade. Remember, SE is trying to get players back interested whom many bailed from the game back in October so they can start making some money back off a monthly fee. I've read tons of forums from all over that the major gripe with FFXIV outside of the bad UI and other design flaws was that the game is just "too slow paced." Every modern MMO that has come out is pretty fastpaced these days, FFXIV is not currently which is why we're seeing all these revamps about to take place.

    Let me ask you this, how did the insane grind work out for Aion? Nuff said.

    The game should be focused on gameplay, it shouldn't be focused on sitting there all day looking for a party. Not only are your ideas bad, its just not the current model of how MMO's function in a post-WoW era where gamers are looking for that MMO that can be different from WoW but not be such an insane grind like an AION.

    FFXIV is all about how long you're willing to do tedious things, how is this model fun at all? let me even go farther cause you bring up WoW, you realize WoW is a challenging game right? Look how many guilds are 13/13 heroic raid progress in the world, maybe 150-200 tops when you factor in tens of thousands of guilds that raid. You also say that "you're never rewarded. You're actually encouraged to NOT PAY ATTENTION EVER" In WoW if you're not paying attention during a raid boss you WILL more than likely wipe the entire raid from either standing in something that explodes or chaining 10 other people in blocks of ice killing them. FFXI is a very poor example and i'll even go farther to tell you why.

    FFXI was NOT hard, please stop with the BS, I can't speak for post 75 FFXI cause I quit when the cap was 75 but this was the basic HNM fight in FFXI.

    Elegy
    slow II
    Hope my pld/nin or rdm/nin can count to 3, 4 if nin/drk.
    DD which was all BLM's and SMN's if fighting Tiamat, Faf/nid or 90% of older HNM.
    Melee DD if it was a TOAU HNM.
    If TOAU HNM watch to stun the big wtf move when mob reached 35% health.

    Eventually fights became Melee Zergs

    Nothing was challenging in XI, I took my WAR from 37-75 in less than two weeks when ToAU content was current back before the caps went up. I was in an upper Tier guild that cleared everything but AV when I had quit, (PW wasent out yet) To even prove my point further, I had a THF friend that took 3 months to go from 1-75 and he played 8hours a day. Not only did I blast by him with my WAR because it was 100x more popular of a job but I was also capped out on merits which required 100's of thousands of exp just as he was hitting level 75, he played everyday and spent most of his time seeking.

    I also took my BLM from 1-75 in about a month at the beginning of the CoP expansion before manaburn parties ever came about, again, not hard, the job was just popular.

    Getting really tired of people calling FFXI a challenge back in its heyday when all the game was about was battling the poor drop rates from the HNM mobs had, dynamis, salvage etc. FFXI was faceroll, I really have to question the quality of players that struggled a whole lot in leveling up in XI. Just because it took you a long time to hit 75 back in the day doesn't mean the leveling was hard.

    Just for argument sake, I was nothing special in XI. I don't want to come off sounding like i'm trying to toot my own whistle but at one point in time I did everything the game had to offer and NONE of it was a challenge.
    (2)
    Last edited by Burn; 05-08-2011 at 02:58 PM.

  9. #38
    Player
    Crowley's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    88
    Character
    Aliester Crowley
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Full parties should have stronger mobs available. Hoping that instances fixes that.

    /signed for stronger field mobs, although if you fight at +10 (max sp scaling) its a pretty even fight for most. Really your asking to make +-0 tough as +10 with sp as +10
    (0)

  10. #39
    Player
    Achi's Avatar
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    Apr 2011
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    Character
    Achi Sweden
    World
    Ragnarok
    Main Class
    Leatherworker Lv 50
    Tired on the changes to make all easier i have been playing FFXI since EU version come out and that is not only FFXI they made easier.

    I have a lot of friends playing games like EQ1 EQ2 WOW AOC and feel the same they make everyting to easy there is not any MMORPG out there who is hard any more.

    FFXI was good in start before they made it to EASY i hope SE will go in the direction make this game harder its the only way save this game i think.

    Market is allready flooded with Easy Gratification MMORPG.

    http://www.youtube.com/watch?v=9qtxr...eature=related
    (0)
    Last edited by Achi; 05-09-2011 at 02:07 PM.

  11. #40
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    Join Date
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    I hope to god devs do not take anything from this thread.

    Secondly, to the OP; its important for you to find out why exactly you cant get optimal exp from certain mobs. There are two major problems that have nothing to do with difficulty. Not gonna tell you what it is... just gonna let you figure it out.
    (4)

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