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  1. #1
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by Ruminate View Post
    Let me condense what the TC is saying in less words:

    1.) You cannot use a skill until the current animation ends. So an ability that is off the GCD still must respect this horrible aspect of the game.

    2.) A skill's effect will not occur until after its animation ends. So an ability that has no cast time still must respect this horrible aspect of the game.
    And combined those two make a really clunky combat experience. I've made a video illustrating this problem: http://www.youtube.com/watch?v=IgjjWCqOWmw
    Also made a bug report about it, too bad it went to "working as intended" section right after.
    Dunno what else to do.. maybe we should all report this bug over and over repeatedly so SE finally reconsiders their "intentions" with these horrible mechanics.
    (1)

  2. #2
    Player
    Althea's Avatar
    Join Date
    Aug 2011
    Posts
    81
    Character
    Andisia Sommerset
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by complexxL9 View Post
    And combined those two make a really clunky combat experience. I've made a video illustrating this problem: http://www.youtube.com/watch?v=IgjjWCqOWmw
    Also made a bug report about it, too bad it went to "working as intended" section right after.
    Dunno what else to do.. maybe we should all report this bug over and over repeatedly so SE finally reconsiders their "intentions" with these horrible mechanics.
    Video is spot on. And you're right. Probably the only way it'll change is if a extreme majority of us want it changed. Otherwise, it's working how they wanted it to :|
    (0)