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  1. #1
    Player
    DwightParkman's Avatar
    Join Date
    Aug 2013
    Location
    Sunrise, Florida
    Posts
    54
    Character
    Angela Farehart
    World
    Ultros
    Main Class
    Red Mage Lv 71
    oh so im such a terrible person for helping people right? how exactly am i such a bad person because im trying to encourage people to try harder so they dont spoil it for the others? god forbid someone has a right sense of moral decency.

    @Azrael

    YES, i do. the gil creation is perfectly fine. Just do a ton of Leves with your allowances, sell allagans and vendor sell crap you dont need, youand the server economy will be fine. plus theres tons of people leveling up new classes all the time doing quests throughout the game, they those add plenty of new gil.

    im sorry that im calling everyone out on their laziness, but its for the best, try not taking it as an attack.

    seriously, just get off your lazy arse and run some dang leves!!!! they give plenty of money at level 50.
    (1)
    Last edited by DwightParkman; 09-11-2013 at 11:15 PM.

  2. #2
    Player
    Azrael's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Cocoa Sip
    World
    Spriggan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by DwightParkman View Post
    @Azrael

    YES, i do. the gil creation is perfectly fine. Just do a ton of Leves with your allowances, sell allagans and vendor sell crap you dont need
    and you still act like you are clueless. I earned over 200k by questing and leveling my arcanist.
    What will you do when you will get out of quests? You will only loose, and earn nothing. A dungeon will never give you enough gil to cover the repair costs for using your gear.

    Oh btw, I got tons of gil, don't really worry about it, but I can notice the problem and I can see it is a big issue for new players especially on new servers
    (0)
    Last edited by Azrael; 09-11-2013 at 11:18 PM.

  3. #3
    Player
    Bouteiller's Avatar
    Join Date
    Jun 2012
    Posts
    38
    Character
    Guy Boutellier
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DwightParkman View Post
    snip basically QQ.
    Don't try to make yourself a victim when I never said anything against you helping people. The argument here isn't helping people. I help people all the time, it's fun to do and makes you feel good. You call people lazy. For what? Not "working" in a game? How stupid does that statement sound? If you had any sense it would sound insane. A healthy economy works on supply and demand, in order for there to be demand everyone can't supply their own goods. In order for this to work perfectly, everyone can't craft/gather.

    Raiders/Dungeon runners aren't going to be rich, but they wan't to be able to, at minimum, sustain. It's what Yoshi promised them, to be able to play how they want. If they want to run dungeons and skip crafting, they should be able to. If you guys want to walk around in diamond coats because you "work" then you should be able to, too. Reducing repair costs should help this situation immensely.
    (0)

  4. #4
    Player
    DwightParkman's Avatar
    Join Date
    Aug 2013
    Location
    Sunrise, Florida
    Posts
    54
    Character
    Angela Farehart
    World
    Ultros
    Main Class
    Red Mage Lv 71
    Quote Originally Posted by Bouteiller View Post
    angry lazy midget attempt at sounding intellectual
    the economy is fine. stop fishing for excuses on making an already terrribly easy game even more easy.
    (1)

  5. #5
    Player
    Bouteiller's Avatar
    Join Date
    Jun 2012
    Posts
    38
    Character
    Guy Boutellier
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DwightParkman View Post
    the economy is fine.
    And that's how you lose an argument. Brought to you by Dwight Parkman.

    In it's current population distribution, sure. More lowbies that higher ups bringing in lots of new money from quests and such. In time, who knows. My biggest beef was with the in sustainability of dungeon runners. Lowering repair costs should help them. In order to get any read of an economy a game should probably be out for more than 2 weeks. But no go ahead and continue to act as if you know anything when your max class is currently a weaver...

    Not fishing for excuses. The changes I wanted are already being implemented, while you sit there scolding people for not being you. That's really messed up. Market costs are a way to even off an economy, so I don't mind them. The big blow up we have seen on the forums was about 50s running out of money and thinking this was going to happen to everyone. May not have, but either way they couldn't play the game the way they wanted. SE is making changes so they can. This should keep the peace, except for weasels like you who think you're better than everyone.
    (1)
    Last edited by Bouteiller; 09-11-2013 at 11:34 PM.

  6. #6
    Player
    Azrael's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Cocoa Sip
    World
    Spriggan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by DwightParkman View Post
    already terrribly easy game even more easy.
    So easy that you are still 32 and never experienced end game to know something about it
    (0)

  7. #7
    Player
    Matthew_John's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Matthew John
    World
    Adamantoise
    Main Class
    Archer Lv 51
    oh so im such a terrible person for helping people right? how exactly am i such a bad person because im trying to encourage people to try harder so they dont spoil it for the others? god forbid someone has a right sense of moral decency.
    Dwight, you sir are not moral, you are self righteous. People should be able to play the game how they want. You want to craft to make money and find that fun? Good for you. Other people should be able to do dungeons and make money as well, that is not the case as it is now.

    Funny too that you are calling people lazy when you haven't even hit 50 yet lol...to busy crafting I guess haha
    (3)

  8. #8
    Player
    DwightParkman's Avatar
    Join Date
    Aug 2013
    Location
    Sunrise, Florida
    Posts
    54
    Character
    Angela Farehart
    World
    Ultros
    Main Class
    Red Mage Lv 71
    Quote Originally Posted by Matthew_John View Post
    Dwight, you sir are not moral, you are self righteous. People should be able to play the game how they want. You want to craft to make money and find that fun? Good for you. Other people should be able to do dungeons and make money as well, that is not the case as it is now.

    Funny too that you are calling people lazy when you haven't even hit 50 yet lol...to busy crafting I guess haha
    Lol touche my friend, i guess i have more of a knack for crafting then the combat in this game, mainly because the combat design and challenge is very lacking and doesnt stimulate me as much as ff11 did. At this point im more optimized on Crafting and farming content because its the most challenging and applying feature of the game apparently.

    I grew up always having to give my very best, and the game just feels like its promoting laziness as best as it can X: Duty Finder...? yes its handy but thanks to how accessable it is, it has smited down the very idea of this game ever having the chance of people needing to communicate. Granted... I am aware that the DF can supply terrible members, as said by many Level 50s, and im sure they are right. But the fact of the matter is, is that its there ,and its designed to attract players to use it, because its easier. (but thats a whole different topic.)

    But lastly, im sorry if i have upset or offended anyone. i just really dont want this game to cause developers to cave in :/
    (0)

  9. #9
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DwightParkman View Post
    I grew up always having to give my very best, and the game just feels like its promoting laziness as best as it can X: Duty Finder...? yes its handy but thanks to how accessable it is, it has smited down the very idea of this game ever having the chance of people needing to communicate.
    You're confusing accessibility with difficulty. A game can be accessible and hard at the same time. Saying that putting together a group should be as difficult as possible does not make the actual content more challenging, it only makes the entire process frustrating. For example, it would be akin to someone saying configurable UI and key binding should not be in the game because it makes things "too easy".

    The bit about negating the need for communication also doesn't pan out. What exactly does DF do that gets rid of the need to communicate?
    (0)

  10. #10
    Player
    CianaIezuborn's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Ciana Iezuborn
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Quote Originally Posted by DwightParkman View Post
    Lol touche my friend, i guess i have more of a knack for crafting then the combat in this game, mainly because the combat design and challenge is very lacking and doesnt stimulate me as much as ff11 did. At this point im more optimized on Crafting and farming content because its the most challenging and applying feature of the game apparently.

    I grew up always having to give my very best, and the game just feels like its promoting laziness as best as it can X: Duty Finder...? yes its handy but thanks to how accessable it is, it has smited down the very idea of this game ever having the chance of people needing to communicate. Granted... I am aware that the DF can supply terrible members, as said by many Level 50s, and im sure they are right. But the fact of the matter is, is that its there ,and its designed to attract players to use it, because its easier. (but thats a whole different topic.)

    But lastly, im sorry if i have upset or offended anyone. i just really dont want this game to cause developers to cave in :/
    The way I'm seeing it is that the majority of the people that only do combat classes aren't asking for free gil raining from the sky to buy luxuries, they're asking for enough money from combat activities to pay for the ability to continue to participate in those combat activities. This isn't laziness, and in fact it's leading to what I would consider laziness. Some examples are:

    1. It is currently more cost efficient to DIE and be raised to skip the majority of the trash in a dungeon because the item wear from actually killing that trash is greater than the item wear from DIEING. This is absolutely balls insane and in any other game would be considered lazy. In this game it's your best bet if you want to be fiscally responsible.
    2. It is currently more cost efficient to do Fates naked than it is to wear your normal armor. Even though it's harder and takes longer and reduces your ability to contribute, it's the fiscally responsible thing to do. This is also nuts.
    3. This can actually be extended to most farming efforts, including wearing old armor/partially naked for gathering. It applies to dungeons, fates, leves, guildhests, and just killing mobs outright. In order to be fiscally responsible, you have to wear non optimal gear as the cost of participation is so high.
    4. Considering the cost of participation is so high, what are the chances that someone is going to participate in an activity that they need nothing from to help others out? Not zero, but its going to be in the back of most peoples minds that going and spending an hour helping some folks out with old instances/quests is going to cost me another 2 hours of farming to repair my gear.
    5. It's sometimes more fiscally responsible to trash gear that's about to break and just create/buy/grind new gear than it is to repair that gear. That's insane. A car that costs more in maintenance than it's actually worth is called a lemon, almost every drop in the game would be considered that.

    I consider not necessarily the repair COST to be the problem, but the rate of decay on item degradation to be the issue. Especially the rate of decay during success compared to failure.

    Though the reduction in repair cost may end up alleviating the current issues my suggestions for improving the system would be:

    1. Drastically reduce the item degradation from success (IE not dieing) - 1/4 of current rate, or reduce the actions that cause it
    2. Raise the item degradation from failure (IE death) - Currently at about 4%? kick it up to 10%. Objective of this is to make death something to be avoided as the cost of it is now so much higher than success.
    3. Reassess the actual cost of repairing items, though not until the effect of #1 is examined.
    4. Finally, reassess gil income at 50. It's perfectly fine to make it mandatory to either participate in crafting or create new characters to farm quests to be able to afford luxuries or the best purchasable gear, but the cost of successful participation in level 50 combat should not outweigh the gain from successfully completing that combat.

    In summary, if you want to get the best stuff and be the shiniest, you should have to participate in Crafting and/or the player economy. If you just want to keep your gear repaired, you should just have to not fail at content the majority of the time.

    But until then, my best piece of advice for people that need gil at 50 now is to level up a crafter and do HQ turn ins for your crafting leves. At 40 armorer I'm currently turning in HQ mithril ingots for the exp and getting 900 gil a pop along with 75-90% of the mats I need to make them back. 6 times a day is 5400 gil with little investment in materials or time. Once I'm 50 and can spare more mats, I'll have the option of turning in the 3fers 3 times for a single leve. Which I'm guessing are a potential 20k+ npc profit each day depending on the cost of the mats.
    (6)

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