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  1. #51
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Perthaneus-Magnum View Post
    Ummm, meteor was used 5 times, according to your parse. This wasn't a single fight. Your DPS statement is out of the window.
    . . .That's one Meteor cast hitting 5 targets. Even without looking at any of the rest of his math or his posts, it's an Ifrit fight. The SMN is going to limit break when the nails pop, hitting 5 targets.
    (0)

  2. #52
    Player
    savant07's Avatar
    Join Date
    Sep 2013
    Posts
    165
    Character
    Ashen Valanar
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Thotor View Post
    Crit is not written on the DoT damage but it sure does take place since BRD relies on crit DoT to proc abilities.
    Because all DoTs damage are written into 1 damage (this include DoTs from other party members), it is right now impossible to tell anything about it (except testing on dummies but their HP is too low and you end up killing them all the time. Not sure how this affects parser)
    DoT crits just like other skills but they will not appear with an exclamation point or a bigger font. However, if you actually check the numbers, they will appear larger. In terms of combined DoT damage like say from all three DoTs, the number will vary a lot since one DoT MAY crit and the other will not and thus the damage increase is only slightly higher than the total damage all combined DoTs do. If ALL DoTs crit, it is 50% higher just like other skills.
    (0)

  3. #53
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by tn2389 View Post
    http://s18.postimg.org/iblvtjbmx/DPS_Basic.png
    http://s24.postimg.org/5rfycpjpx/DPS_Detailed.png

    Yes, I did Limit Break. (Meteor hit for 34545).

    However; 144122 total damaged divided by 273 DPS means the fight was 527.9 seconds long.

    Subtract the Meteor damage of 34545 (144122 - 34545) to get all the damage without Limit Break (109577).

    Divide by the length (109577/527.9) = 207.6 DPS.

    Also, Thunder DOT damage is bugged and Shadowcrush is not counted.

    I have three pieces of Darklight (ring, bracers, and necklace), 4 iLvl 55 greens, and rest iLvl 60 greens.

    Highest DPS class in game? Maybe.
    Your numbers are a bit off. . .

    According to your parser, you did 34,545 Meteor damage, 6,612 of which was to Ifrit (your high damage on him, obviously), leaving 27,933 Meteor damage being done to the four nails. According to your own numbers posted earlier in the thread, it takes you approximately 20 tics of DOT damage to do 6k damage. You're listed as doing 6,572 DOT damage to the nails. This would mean that you averaged five tics of four DOTs on each nail, if these numbers are accurate. That seems like a long time for the nails to be alive, as we all know that only one of them is in Bane range.

    However, your DPS numbers are also off. You did 108,825 damage to Ifrit at roughly 217.58 dps, making the fight only 500.16 seconds. Subtracting out your 6,612 Meteor damage from the Ifrit damage leaves 102,213 damage over 500.16 seconds, or 204.36 dps. Giving you the benefit of the doubt and counting the entire 6,572 damage it says you did to the nails puts you at 108,785 damage over 500.16 seconds, or 217.5 dps.

    So, it basically boils down to whether we want to trust the DOT numbers showing up on the nails.
    (0)

  4. #54
    Player
    Nyel's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Nyel Schattenwind
    World
    Shiva
    Main Class
    Arcanist Lv 47
    I got a question:

    What is the "real" difference between Enkindle and our 44 ability?

    I read the tooltip but don't get the purpose behind both of them.

    Can anyone explain it to me, please?
    (0)

  5. #55
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    If we are assuming your estimated 207DPS is accurate, and we are assuming you play your class (Summoner) masterfully, then we can also assume that Summoner does low DPS because 207 is just not very high.

    baseless, etc.
    (0)

  6. #56
    Player
    savant07's Avatar
    Join Date
    Sep 2013
    Posts
    165
    Character
    Ashen Valanar
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Churchill View Post
    If we are assuming your estimated 207DPS is accurate, and we are assuming you play your class (Summoner) masterfully, then we can also assume that Summoner does low DPS because 207 is just not very high.

    baseless, etc.
    What is considered high then? I mean, and I doubt, bards can even reach that high. Monks probably, dragoons probably not. Black mages by far could...
    (0)

  7. #57
    Player
    Mindcl0ud's Avatar
    Join Date
    Sep 2013
    Posts
    61
    Character
    Vyn Venture
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Summoners are very good on high movement fights, that being over something like a black mage. I can have all my dots ticking on titan while I'm running from Bombs, Weight, Landslide etc. We do not have burst damage but you basically get 230~ DPS on a boss the entire time we are fighting it.

    Part of the problem right now is also how people tank adds. For the most part a summoner would destroy if adds were all tanked on top of a boss ( Bane + ranging strikes DoTs = woah DPS ) + Shadow flare + Ifrit... thats a ton of damage.

    On Titan we could do a lot of DPS to the Goal's if people were on his butt when they got 'rocked' since Bane would DoT spread to it. That rarely happens though so target switch means we basically point garuda at it with ruin spam since Bio wouldn't finish it's time.
    (0)

  8. #58
    Player
    Mindcl0ud's Avatar
    Join Date
    Sep 2013
    Posts
    61
    Character
    Vyn Venture
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Also - tons of these fights people are parsing are just not real world. The most common parse I see is on Ifrit... well that's great and all but he's basically this games patchwork since if you time your movements you don't have to move all that much. I get the feeling that fights will be closer to Garuda / Titan the longer the game is around.
    (0)

  9. #59
    Player
    savant07's Avatar
    Join Date
    Sep 2013
    Posts
    165
    Character
    Ashen Valanar
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Mindcl0ud View Post
    Summoners are very good on high movement fights, that being over something like a black mage. I can have all my dots ticking on titan while I'm running from Bombs, Weight, Landslide etc. We do not have burst damage but you basically get 230~ DPS on a boss the entire time we are fighting it.

    Part of the problem right now is also how people tank adds. For the most part a summoner would destroy if adds were all tanked on top of a boss ( Bane + ranging strikes DoTs = woah DPS ) + Shadow flare + Ifrit... thats a ton of damage.

    On Titan we could do a lot of DPS to the Goal's if people were on his butt when they got 'rocked' since Bane would DoT spread to it. That rarely happens though so target switch means we basically point garuda at it with ruin spam since Bio wouldn't finish it's time.
    How did you come up with 230 dps?
    (0)

  10. #60
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by savant07 View Post
    What is considered high then? I mean, and I doubt, bards can even reach that high. Monks probably, dragoons probably not. Black mages by far could...
    Bards can easily get 207 lol. Even with Garuda's Bow I was pulling a constant 215-220 sans crazy Bloodletter procs. High would be anything consistently over 250.
    (0)

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