Quote Originally Posted by Naunet View Post
A game should encourage people to play in a way that's enjoyable to them. Just because you can level a crafting class does not mean you should be required to. This is an MMO, and a great deal of people play MMOs for the dungeon and raid crawling, not to sit all by their lonesome and HQ a bunch of stuff.
I 100% agree.

People are missing the point. If everyone levels their crafting up, who are they to sell to? Selling and buying on the market does not in no way introduce gil to the economy and in fact removes a little bit every time a transaction is made.

If I want to grind mobs for the gil, that should be an option. I'm not hurting for gil right now but I do not find crafting enjoyable and don't think I should be pigeonholed into doing it. I'm not saying there is "zero" income at 50, but the amount you get from fates, leves and such is extremely small. Level 1 quests reward more gil than a level 45-50 fate, tell me that isn't ridiculous?