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  1. #81
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Honz View Post
    What was SE's reasoning in removing ranged attack from mobs? Game is easy enough as it is, are they trying to make this game retard-proof?
    THey havent given a reason yet. but it may sum up to 'its just stupid'
    (0)

  2. #82
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Which is a perfectly good reason.
    And honestly, if they can't come up with an better idea to prevent an abuse of the kiting mechanics than mobs that conjure an infinite number of projectiles out of thin air, they are finished anyway.
    (0)

  3. #83
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rinsui View Post
    Which is a perfectly good reason.
    And honestly, if they can't come up with an better idea to prevent an abuse of the kiting mechanics than mobs that conjure an infinite number of projectiles out of thin air, they are finished anyway.
    this is the usual method, or mobs teleporting, its the fairly common answer in most situations, another answer might be monsters hanging out with ranged monsters in parties.
    (0)

  4. #84
    Player
    Shikyo's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    saying that every mob would be easy to kill is nonsence for one the damn enfeebles dont work all that great, bind misses 1/2 the damn time and if it does land it sticks for 2 secs and it worked perfectly in xi u couldnt run through a aggressive zone w/o getting merked even if the mob had no ranged attack
    (0)

  5. #85
    Player
    Illumina's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Illumina Blade
    World
    Ultros
    Main Class
    Arcanist Lv 50
    So long as the squirrels still retain Nut Kick, I'm fine with a few things not being able to instagib you from afar.
    (0)

  6. #86
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Actually, every class has the ability to use a ranged attack. Taking away that ability from mobs just doesn't seem like a plausible idea to me, unless they were to take away some projectile weaponry from us.
    (0)

  7. #87
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Nuru View Post
    Actually, every class has the ability to use a ranged attack. Taking away that ability from mobs just doesn't seem like a plausible idea to me, unless they were to take away some projectile weaponry from us.
    A humanoids ranged attack is realistic, a goats ranged attack is not.
    (1)

  8. #88
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    And ranged attacks usually hit harder than regular attacks >.>
    (0)
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    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  9. #89
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Reika View Post
    A humanoids ranged attack is realistic, a goats ranged attack is not.
    I think the point was not in the realism, but in the possible abuse of non ranged mobs versus ranged pcs.


    far as ranged attacks hitting harder, its not really exactly true, most ranged attacks are actually elemental based, so it probably seems harder if you have low mdef, which many DD have due to gear, and low mind. however shell is way more of a damage reduction than protect, so what usually ends up happening is with shell, you take less damage from most ranged attacks, also if you have good resistance to it, mdef, its actually wayyy weaker, this basically means mages usually take a lot less damage from ranged attacks. which is why they can get away with bind and nuking, whereas for some melee leaving a monsters close range is a death sentence.
    (1)

  10. #90
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by Physic View Post
    I think the point was not in the realism, but in the possible abuse of non ranged mobs versus ranged pcs.


    far as ranged attacks hitting harder, its not really exactly true, most ranged attacks are actually elemental based, so it probably seems harder if you have low mdef, which many DD have due to gear, and low mind. however shell is way more of a damage reduction than protect, so what usually ends up happening is with shell, you take less damage from most ranged attacks, also if you have good resistance to it, mdef, its actually wayyy weaker, this basically means mages usually take a lot less damage from ranged attacks. which is why they can get away with bind and nuking, whereas for some melee leaving a monsters close range is a death sentence.
    Interesting. Can't say it makes much sense but I guess it at least brings some balance.
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

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