Which is a perfectly good reason.
And honestly, if they can't come up with an better idea to prevent an abuse of the kiting mechanics than mobs that conjure an infinite number of projectiles out of thin air, they are finished anyway.
this is the usual method, or mobs teleporting, its the fairly common answer in most situations, another answer might be monsters hanging out with ranged monsters in parties.
saying that every mob would be easy to kill is nonsence for one the damn enfeebles dont work all that great, bind misses 1/2 the damn time and if it does land it sticks for 2 secs and it worked perfectly in xi u couldnt run through a aggressive zone w/o getting merked even if the mob had no ranged attack
So long as the squirrels still retain Nut Kick, I'm fine with a few things not being able to instagib you from afar.
Actually, every class has the ability to use a ranged attack. Taking away that ability from mobs just doesn't seem like a plausible idea to me, unless they were to take away some projectile weaponry from us.
A humanoids ranged attack is realistic, a goats ranged attack is not.
And ranged attacks usually hit harder than regular attacks >.>
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
I think the point was not in the realism, but in the possible abuse of non ranged mobs versus ranged pcs.
far as ranged attacks hitting harder, its not really exactly true, most ranged attacks are actually elemental based, so it probably seems harder if you have low mdef, which many DD have due to gear, and low mind. however shell is way more of a damage reduction than protect, so what usually ends up happening is with shell, you take less damage from most ranged attacks, also if you have good resistance to it, mdef, its actually wayyy weaker, this basically means mages usually take a lot less damage from ranged attacks. which is why they can get away with bind and nuking, whereas for some melee leaving a monsters close range is a death sentence.
Interesting. Can't say it makes much sense but I guess it at least brings some balance.I think the point was not in the realism, but in the possible abuse of non ranged mobs versus ranged pcs.
far as ranged attacks hitting harder, its not really exactly true, most ranged attacks are actually elemental based, so it probably seems harder if you have low mdef, which many DD have due to gear, and low mind. however shell is way more of a damage reduction than protect, so what usually ends up happening is with shell, you take less damage from most ranged attacks, also if you have good resistance to it, mdef, its actually wayyy weaker, this basically means mages usually take a lot less damage from ranged attacks. which is why they can get away with bind and nuking, whereas for some melee leaving a monsters close range is a death sentence.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
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