Results 1 to 10 of 13

Thread: Provoke

Hybrid View

  1. #1
    Player
    Semont's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Semont Perfetti
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Yep, it's (highest enmity holder) +1.

    The best time to use it is to get a combo ready halone set up, provoke and then use halone.
    (2)

  2. #2
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Semont View Post
    Yep, it's (highest enmity holder) +1.

    The best time to use it is to get a combo ready halone set up, provoke and then use halone.
    As that +1 threat by spending a provoke, and triggering the 40 sec CD, makes a lot of sense?

    Provoke really ought to be used for nothing more than an aggro loss, as Zfz points out as well. Outside of that it is a skill which gives us the least increase in enmity, as it gives only 1. Truthfully though, with exception of the occasional messy trash pack where suddenly a 2nd pack is accidently pulled or an additional mob spawns in from the other end, provoke never ought to be required. Single targets there should be no way a healer can get even close to your level of enmity. And DPS, with having built-in threat meters, should never have any excuse to pull aggro. And a few seconds into the fight after the first halone hit, they are no longer capable anyway if you maintain threat.
    (0)

  3. #3
    Player
    Semont's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Semont Perfetti
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zfz View Post
    Snip
    Quote Originally Posted by Fornix View Post
    Snip
    I really don't see how you guys are interpreting me wrong.

    It's nothing but obvious that the only time you would use provoke is when someone else has some sort of significant aggro lead on you.

    Comboed Halone will generate the most aggro so it only makes sense to use that after you have that +1 off of the highest aggro holder so that you have the greatest lead possible in one turn.
    (2)