Quote Originally Posted by Meleena View Post
Yeah But I didn't pick pugilist cause I wanted to play as Tank (maybe blink tank, but only under conditions).
I was a Monk player in FF11 and I wanted a Monk in this game too, so what should they do IMO is to separate the thief abilities from the Monk abilities on this class.
Pugilist should be strong DD with emphasis on fast DOT damage (spike damage is for other classes), should have many HP but less armor.
I am sure that when the auto attack comes in, we will notice a real difference on the speed that some classes deal damage and I hope that pugilist is gonna be among the fast ones.
After that, give him some kick animations and a 2hour ability that beats the crap out of the target like 100fists and Ill have the class that I enjoy playing again :P
Since SE is planning to, make classes more role specific, and planning to add jobs as well (granted nothing has been said beyond this), I think we should wait a bit before we start going on rants about how pugilist isn't monk. I played monk as well, and really enjoyed the job. Would I like asuran fists? hell ya! Would I like to see something like 2hr abilities? for sure and not just for pug. Would I like to see pug be a faster attacker? you bet. But for now too many things are up in the air to even start making suggestions. I think after the dungeons patch we might have a clearer idea of where SE is heading and be more able to help guide those ideas.