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Thread: Battle Macros

  1. #1
    Player
    Morphemes's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Qata Tonic
    World
    Exodus
    Main Class
    Fisher Lv 27

    Battle Macros

    party play is nerfed... macro salvation?!

    er... So yeah. I'm trying, well, I've BEEN trying to figure out the best macros for pugilist. I was a Monk mainly in XI and I'm kind of sad that more people on XIV aren't big fans of XI (all those people are still playing XI I guess). SO, being one of the few, I've taken it upon myself to figure this crap out... Wont you help?

    I'm thinking the main Attack Macro should go something like.

    Featherfoot>wait>attack>wait>attack>wait>attack>wait>attack>echo END

    & to supplement that one...

    Whenever you evade, something like

    Jarring strike>Wait>Blindside>wait>Haymaker>Echo END

    there seems to be little info on the necessary wait times.... Any information you have on this would be helpful!!! I'll keep posting as I come up with more today, because I am bent on this subject...

    So.. both of those are pretty janky... The first one needs to lock on <t> & the evade macro needs to be Jar>blindside and then there isn't any more room... so maybe a couple of evasion macros would be best...
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    Last edited by Morphemes; 06-07-2011 at 12:13 AM.

  2. #2
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    you dont need the wait on most of those macros as the queue perfectly fine for now
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    327
    Couple of things I see other than the already mentioned waits.

    Jarring strike, blindside, haymaker will likely fail
    there seems to only be enough time to consistently pull off 2 actions after a successful evade

    Attacks appear to be getting removed in the update later this month and replaced with auto attacks (much like 11)

    On to macros
    I use a similar one to what you have above, jarring strike, haymaker, and another for simian thrash that i like to use for tanking nms (just makes it easier to pull them off instead of fumbling with controls at break neck speeds)

    Since we don't have to worry about gear changes like we did in 11, this makes macros pretty simple.
    It's kinda funny that we don't need as much macro space for combat macros, yet we have more lines to use. ^_^

    The main skills that I like to have close are second wind, my best cure (sacrifice 3 is amazing), and feather foot.
    Having these 3 and my evasion attacks on quick access macros allows me to keep my main attack actions close together, and help me focus on the actions i need to use steadily over the battle.

    Outside that and macros for gear and action changes there's just not much use for macros atm, but hopefully this upcoming patch might change some of that ^_^

    Cheers
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  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    251
    for my weapon skills I use Hawk's Eye, Ferocity, Raging Strike and Blood Bath. I know that most of the time I may have already full health making Blood Bath unnecessary, but it is only 1 more ability, and it can restore a TON of HP if you use it in conjunction with a victimize II. I'll keep my blindside II as a separate button because if I'm tanking I don't want to stack too many abilities.
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