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  1. #11
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Chiruru53 View Post
    What part of "I did not rush to 50" do you not comprehend? I have only worked on weaver since 2.0 has began.I have worked on the storyline at a steady pace, farmed mats, sold things on the market boards. as soon as something sells, I need repairs, and look, I Just lost the gil I made. Please stop with the horrible, inaccurate accusations that do not describe me at all.
    I did not make any horrrible inaccurate accusation?? Beyond saying your argument is false - I think I have a right to say that!

    See now you're just complaining that even though you farm/craft its not enough for repairs - repairs are too expensive. That is a completely different issue.

    Your original issue was that you couldn't personally fate/quest enough gil to cover repairs. My position is that the TOTAL player base of 20000+ characters provides more that enough gil to cover the repair gil sink of the endgame few. You can't prove that it doesn't.

    By the way, thanks for NINJA EDITING your post with this new info and using my reply. Very classy.

    I guess you missed this so I'll post it again:

    There is not a one to one relationship between hardcore grinding endgamers and gil creators!!!! Your entire argument is based on "assuming" (as you say) that there is!

    You have to use the total amount of gil created over time from the ENTIRE economy. This would be 7800 people connected at a given time using Yoshi's numbers. Take that number and multiply it by X gil generated per hour by one character doing fates/leves. Then subtract from it the small percentage grinding endgame 24x7. As more people get to endgame level, more will join, and some will leave. This cycle continues - as long as it does (and here is where it is still theory not fact on both sides) there should be gil generated.

    You purport that Endgamers should be generating gil for themselves to cover repairs. NO, they shouldn't. The entire economy generates gil. Players A,B,C generate gil, Endgame Player D has to do work to gather/craft/farm and sell to Player A/B/C - that is perfectly valid. It is not valid to expect that Endgame Player D will have gil directly handed to him - it comes form the economy as a WHOLE.

    So YES, crafting and gathering are valid ways for endgamers to get gil as they sell to those that generate it. They just don't generate it themselves.

    /sigh... this is just too complicated to understand I guess. >.>;

    But why not have an intelligent discussion? I'm not attacking anyone! I'm just putting down a valid argument.
    Why do you treat it as an attack and then don't even include my argument in your post but just trash everyone who disagrees?
    (2)
    Last edited by Quesse; 09-10-2013 at 06:13 AM.