Results -9 to 0 of 56

Threaded View

  1. #3
    Player
    Shadowblind's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Icono Clast
    World
    Coeurl
    Main Class
    Dark Knight Lv 70
    I can't speak for endgame content. But here's a hypothesis/thought:


    Let's say tanking is tanking, and the idea behind it (enmity, survivability) is the same for both PLD and WAR. But, from what I hear, things are unbalanced in this way for sustainability = PLD, enmity = WAR. Mit = PLD, extra DPS/VIT = WAR.

    So presumably, SE already thought of this and that's where the term "on and off" tanks derive from. If this is the case, the complaining is silly. But considering many dungeons do not have the options for 2 tanks pre-8 person content, there could be problems. Well, that's as far as my knowledge expands here, but after reading countless people complaining about the WAR, this is the logical conclusions I came to:

    If there is always room for an on/off tank, don't be pissy if you can't be both ALWAYS. Such is good game design, actually, encouraging cooperation and variety between classes. But if they are made to be COMPLETELY INTERCHANGEABLE (even for endgame content, this is important), then there are problems with balance as they obviously are not.
    (2)
    Last edited by Shadowblind; 09-10-2013 at 03:50 AM.