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  1. #1
    Player
    ThatAngryBearGuy's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Lamina Vheo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 35

    Warrior is OP! Paladin is OP! Make one tank class and be done with it....

    ....since that's what Warriors want. You know, because another class can mitigate damage different than them therefore OP.

    Warrior: "Waaah i cannot mitigate damage as good as a Paladin! Give me more mitigation!"

    SE buffs Warrior mitigation<

    Paladin: "Waaah, what's the point of a Paladin if Warriors now have more hp AND our mitigation! Give us more HP!"

    SE buffs Paladin HP<

    Warrior: "Waaaah, Paladins are now the same as us! What the hell SE!"
    Paladin: <see Warrior statement>






    Learn the different playstyles of the two, and understand that they mitigate damage DIFFERETLY.

    or

    Combine them into the same class, or understand that you too can grind both to 50 and switch between them for specific encounters that they're meant for.


    /rant

    Regards,
    -Bear
    (6)

  2. #2
    Player
    SatrinaKali's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Satrina Kali
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Learning is far far too hard for 99% of the people out there. Why learn when you can just roll FoTM right?! Worked so well for WoW
    (0)

  3. #3
    Player
    Shadowblind's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Icono Clast
    World
    Coeurl
    Main Class
    Dark Knight Lv 70
    I can't speak for endgame content. But here's a hypothesis/thought:


    Let's say tanking is tanking, and the idea behind it (enmity, survivability) is the same for both PLD and WAR. But, from what I hear, things are unbalanced in this way for sustainability = PLD, enmity = WAR. Mit = PLD, extra DPS/VIT = WAR.

    So presumably, SE already thought of this and that's where the term "on and off" tanks derive from. If this is the case, the complaining is silly. But considering many dungeons do not have the options for 2 tanks pre-8 person content, there could be problems. Well, that's as far as my knowledge expands here, but after reading countless people complaining about the WAR, this is the logical conclusions I came to:

    If there is always room for an on/off tank, don't be pissy if you can't be both ALWAYS. Such is good game design, actually, encouraging cooperation and variety between classes. But if they are made to be COMPLETELY INTERCHANGEABLE (even for endgame content, this is important), then there are problems with balance as they obviously are not.
    (2)
    Last edited by Shadowblind; 09-10-2013 at 03:50 AM.

  4. #4
    Player
    SatrinaKali's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Satrina Kali
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shadowblind View Post
    I can't speak for endgame content. But here's a hypothesis/thought:


    Let's say tanking is tanking, and the idea behind it (enmity, survivability) is the same for both PLD and WAR. But, from what I hear, things are unbalanced in this way for sustainability = PLD, enmity = WAR. Mit = PLD, extra DPS/VIT = WAR.
    Exactly, I would much rather be in a raid and it be "Well this fight is good for a Warrior to control the adds and a pally to tank the boss..ok next fight we want high dps/threat on boss while pally picks up a hard hitting add"
    (4)

  5. #5
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Enmity across the 2 classes is actually very close. The only major differences is how durable each class is, and how much DPS they dish out (the higher DPS rotation of WAR's is about the same in terms of enmity as the higher enmity rotation of PLD).

    What it all boils down to is will there be a niche for both classes? Everything that makes a good main tank also makes a good off tank. So having one class relegated to the lesser role (off tank) while the other can effectively do both would be a bad situation.
    (3)

  6. #6
    Player
    Semont's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Semont Perfetti
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Alright let's combine the classes into one.

    Just like a warrior, they have:
    -no shield
    -high tp use

    Just like a paladin, they have:
    -lower hp pool
    -low dps

    Now no one will complain about the tank being OP!
    (0)

  7. #7
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Shadowblind View Post
    ...actually, encouraging cooperation and variety between classes. But if they are made to be COMPLETELY INTERCHANGEABLE, then there are problems with balance
    Unfortunately this is exactly what many people want. WoW, while doing wonders for expanding the audience of MMO players, also watered everything down to be accessible to absolutely anyone. So that anyone could tank/heal/dps regardless of their class. Due to WoWs success most other recent MMOs have also followed this formula in an attempt to steal a sliver of WoWs player base. So for a large majority of "MMO" players, this has become par for the course, and the idea of requiring a specific role to do a specific thing is "UNFAIR AND UNBALANCED".

    I love games that have defined roles. If you want to do x, you need y. If you think "balance" means that a war/pld should be able to do the exact same thing regardless of the fight/situation/party make-up, then you don't know what balance is.
    (3)

  8. #8
    Player
    CyanDvai's Avatar
    Join Date
    Mar 2011
    Posts
    266
    Character
    Cyan Dvai
    World
    Balmung
    Main Class
    Gladiator Lv 60
    I honestly HATE WoW....

    Unlike the WoW MMO generation my first MMO was Ultima Online followed by FFXI.
    Every class should not be able to do every role in the game. Blizzard rolled over and took it up the @ss for all the QQ'ers out there (truth hurts).

    My only disappointment in playing Maruader/Warrior was when I found out that I couldn't queue up in an instance as DPS as a Marauder. After I found that out I ditched Mar, I already have a 50 PLD tank and I don't want another tank class.

    I would be perfectly content if War could fill the role of DPS or Tank in a party and not be pigeon holed as a tank. (I stopped playing war at lvl 26 in v1.0 and now it's stopped at lvl 30)
    (0)

  9. #9
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    complaints are coming from people at endgame heading out of titan and into bahamut

    anyone complaining about less... well, PEBKAC.

    Quote Originally Posted by CyanDvai View Post
    I honestly HATE WoW....

    Unlike the WoW MMO generation my first MMO was Ultima Online followed by FFXI.
    Every class should not be able to do every role in the game. Blizzard rolled over and took it up the @ss for all the QQ'ers out there (truth hurts).
    I don't get what you're trying to say.

    In World of Warcraft, I can't heal, gun down things from range, or learn how to cast fireballs at a boss all on one character. I mean I guess you could be complaining about how a Paladin could be a healer then be a tank or dps, but how is that any different from FFXIV?

    if anything you have more options in FFXIV
    (0)

  10. #10
    Player
    TwerpTank's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Twerp Twerkleson
    World
    Jenova
    Main Class
    Marauder Lv 55
    Op get off the tank forums.
    (2)

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