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  1. #51
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    To anyone who thinks the developers intend for any class to be able to do anything: http://www.forbes.com/sites/danielta...ax-prime-2013/

    Yoshi:
    "Looking at the general public we see a lot of players don’t like having to choose one thing and not be able to change that. They want to have the option to do anything at all times, whereas myself personally I like it when you make a decision and you have to live with that decision, that’s like real life.

    But it seems like most gamers are not like me and they want to be able to do everything at every single time. So having some kind of customization system we want to listen to what the community has to say and expand from that.

    We believe that customization is not when you can choose anything at any time and I don’t want to do something like that."

    Based on this I think it's safe to conclude that Yoshi likes the idea of certain classes being required for specific situations.

    --------------------------------------------------------

    Quote Originally Posted by Hachiko View Post
    Probably not, because you need both in a raid, and the combined utility of both is always useful when compared to stacking.
    Why are you able to apply this logic to whm/sch but not pld/war?

    To quote someone from another thread:
    Quote Originally Posted by Kal-El View Post
    I've been paired up with PLDs the majority of End Game dungeons as a WAR. We work amazingly well together. I don't mind letting him tank the bosses while I take all the adds since overpower destroys flash. All I do is drop defiance and DPS the boss and defiance + Infuriate when adds pop.

    But on Ifrit I was paired up with a PLD so I was main tank. No wipe, he stunned when he needed, I kept hate, stayed alive. Healers had an alright time with it all since I kept my wrath up constantly and used Inner Beast after spikes. Easy!

    These two roles were meant to work together.
    (1)
    Last edited by Sephirah; 09-11-2013 at 08:37 AM.

  2. #52
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sephirah View Post
    This is exactly the mentality I was talking about, no, the game should not accommodate that. You should NOT be able to do whatever you want regardless of your class.
    All this tells me is that you don't care about player choice where it can exist to make people not only want to take up a role that is not DPS, but within the framwork of a class they enjoy. The main differences between two tanks should be mechanics while being capable of performing to the same level. That way if you end up with two WARs or two PLDs (or, if SE listens to my suggestion, two SAMs) in a party, your chances of success do not drastically decrease or increase based on the classes doing the tanking, but rather the skill level of the players behind both tanks.
    they may receive buffs in some other ways which improve their survivability, but if your definition of what makes a tank the "best" tank is defense then it will always be pld, they were intentionally designed to be that way.
    You're jumping to an odd conclusion there. As I've mentioned numerous times before, I wouldn't expect WAR to have the same level of mitigation as a PLD. I'd expect it to have some mitigation (definitely more than what they currently have with Foresight) complimented by self-heals and maybe the seemingly-abandoned parry mechanics they had in 1.0.
    Quote Originally Posted by EvanderStoneguard View Post
    I wonder if the healing board theres a topic of "OMG CNJ/WHM are better tank healers than ARC/SCH" and that ARC/SCH are only raid healers.
    You'd probably see more on that if SCH wasn't able to hold its own as a healer. Reason you're not hearing much aside from "SCH needs a small buff" when I'm not spraypainting "let SCH get Leeches at lv30 instead of making them wait till lv40" is because SCH so far has been able to measure up.

    Again, we won't get much more until the jobs' performance is measured in large raids, though seeing a SCH can main heal an 8-man raid by themselves while the second healer cries in a corner, I think they'll be fine.
    Here's the full question, as you've blatantly taken it out of context:

    Question: Are there plans for differentiating high level characters outside of gear? Is there some kind of customization that sets players of the same class apart from one another?

    Yoshi-P: We have been thinking about thinks like that and where we’re going to go from our current level cap design. Looking at the general public we see a lot of players don’t like having to choose one thing and not be able to change that. They want to have the option to do anything at all times, whereas myself personally I like it when you make a decision and you have to live with that decision, that’s like real life.

    But it seems like most gamers are not like me and they want to be able to do everything at every single time. So having some kind of customization system we want to listen to what the community has to say and expand from that.

    We believe that customization is not when you can choose anything at any time and I don’t want to do something like that. You have a trap where you have the first person that goes through and says ‘this skill path is the best one’ and then everyone is the same again because they all take that path. And then you have players that take other paths and then you have fighting about which is the best one so we just have to be careful with that when considering options.
    Do you realize that the question leans more towards abilities and stat builds rather than class design and intents? Yoshida himself says he likes stuff working along the lines of making a choice and sticking to it (not unlike advanced classes in SWTOR or his original proposal for getting the PLD soul on GLA but being locked out of getting a job like DRK). Seeing that stat allocations are class-bound rather than job-bound, Yoshi-P in part got his wish.

    He even gives examples in the context of skill paths (which points to secondary progression a la EQ's Alternative Advancement, FFXI's Merits and to a much lesser extent, WoW's talent trees).
    (2)
    Last edited by Duelle; 09-11-2013 at 04:46 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #53
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    There was nothing out of context about his quote (I only shortened it due to these forums restrictions :P), the point of it was that he doesn't think anyone should be able to do whatever they want, whenever they want. Which means I don't think he is going to allow the design team to intentionally make content where it doesn't matter one way or the other what class you have tanking. There will be fights where it's advantageous to use a WAR, and others where it will be PLD. And the classes themselves have not been designed in a way that makes them 100% interchangeable.
    (0)
    Last edited by Sephirah; 09-12-2013 at 11:36 AM.

  4. #54
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    <- Rolled both to 50, AF2 on War, DL on Paladin. Problem solved for me.
    (0)

  5. #55
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Can't wait till ninja comes out, if they are indeed confirmed to be tanks. Hopefully they open up a lot of cross class skills to warrior. And imo it wouldn't make since for ninja to cross class with paladin. Paladin's are Holy White Knights that should get more from WHM than they currently do, like much larger cures. Warrior should get something from Ninja, Like Shadows. The fact that paladin can only cross cure 1 is laughable. They should be able to cross all the way to cure III at least.

    And warrior should just be like "Utsusemi: Ichi" I care not what ability is coming, as it shall not hit me. So say you get 3 shadows, and they are wearing off and your craps on cooldown. Well you should have 5 stacks of wrath by then and ready to throw out multiple inner beasts, and cooldowns till you recast your shadows.
    (0)

  6. #56
    Player
    Zantesuken's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    7
    Character
    Tre Kai
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Personally for me I feel PLD attack should be equal to it's defence. A tiny buff to PLD raw damage would be cool.
    Also I feel they since they specialise in close combat (coming from GLD) shouldn't they be a little stronger?
    I feel kinda short changed that Paladin didn't get some more CON/WHM abilities would of liked PLD to get Holy and all Cure II & III being "Divine" and all maybe or even bring back the Ability 'Enlight' from FFXI.
    (0)
    Last edited by Zantesuken; 10-18-2013 at 08:04 AM.

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