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  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by ManLet View Post
    Is this accurate for a patchwerk fight?
    Yes, generally. It doesn't take into account things like Internal Release being synchronized with anything in particular. But, the numbers should be very close.


    Quote Originally Posted by Osicat View Post
    I must ask. What dragoon jobb specifics is accualy making it worth go for dragoon over lancer? I ask this as I find the archer 20% dmg buff and crit buff wery usefull and use them over MAR utilitys any day.
    Sup Osi.

    Yeah, I think that thought has occurred to everyone. To that end I updated my model to include crit% with an assumed baseline of 25% (so crit% with SS up would be 35%) and the results are pretty entertaining. For most rotations the potency-per-second actually dropped by using SS, because the SS buff is actually pretty weak, the attack itself is weak (140, so you need to gain over 60 potency from the buff to match your filler to break even), and using it caused a loss of uptime of other buffs (like Heavy Thrust).

    Even if we assume the same PPS for the "LNC" (+SS) and "DRG" rotations, take the next step:

    A LNC with 450 STR has a potency coefficient of 126.0. A DRG with 470 has a coefficient of 130.6. That's roughly a 3.7% increase in damage from the STR. Ref: http://valk.dancing-mad.com/?page_id=179

    The Raging Strikes buff is up for 20/180 = 11% of the time, and adds 20% damage. That's +2.222% average damage.


    DRG STR bonus > Raging Strikes (although Raging Strikes is still good for burst damage situations)

    Straight Shot is a wash at best (or a DPS loss at worst).

    The net result is that the DPS of a DRG is going to be ahead 0-2% of the DPS of a LNC using straight shot ... without counting jumps. Jumps aren't the best DPS increasers in the world, but they do increase DPS.

    The biggest question would be "how much random utility does a LNC bring" versus the damage / utility of jumps. Remember a LNC can bring rez, cure, prot, 50 defensive cross skills ... they all do nothing for DPS, but hey whatever right.

    Edit: Jumps add in the general ballpark of 4% total damage.
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    Last edited by EasymodeX; 09-10-2013 at 02:18 AM.

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