Page 20 of 41 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast
Results 191 to 200 of 404
  1. #191
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    Gil isn't that hard to come by if you know ways to go about getting it. For example:

    There's a repeatable levequest for Alchemists that's available in Ul'Dah at either level 35 or level 40, I can't quite remember which, requesting 5 Smelling Salts be made and delivered to a guy down the street. When you turn them in to the client, he'll ask if you want to fill out another order two more times. Now, a single level gives ~333 gil for NQ items, so completing it three times over nets you ~1000gil. Here's the thing: turning in HQ Smelling Salts for all three orders nets you ~3000 gil. Multiply that by the number of level allowances a day--which is six--and you're making ~18000gil a day! I don't think I need to do the math for a week's worth of filling out this level (hint: it's over 100,000gil). Even if you don't use HQ items, you'll still make ~6000gil a day, ~42000gil a week off of this.And the mats--at least on my server--are fairly cheap, so you'll see pretty good returns regardless of HQ or NQ turn-ins.

    The process of making all the HQ Smelling Salts, followed by turning them in, should only take an hour to an hour-and-a-half at most. So there are ways to make money, you just need to look harder, and maybe level a Crafting class.
    (1)

  2. #192
    Player
    Anomeric's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Riko Rorinori
    World
    Faerie
    Main Class
    Conjurer Lv 35
    I'm just amazed at how they managed to overlook this severe issue of gil generation and dungeon speed runs. Like, this seems like MMORPG 101?
    (0)

  3. #193
    Player
    Iskander's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Iskander Ionius
    World
    Balmung
    Main Class
    Thaumaturge Lv 80

    FFXIV: ARR Fun Time Economics Part 1: Costs

    I really wish people would pull out a calculator and do some math before posting here. The fact that some responses are from people who still don't read makes me pity our society. I will note ahead of time that numbers are rough and not exact due to variabilities in playstyle. I will give a rough number to give an idea of costs and earnings.

    Quote Originally Posted by busta View Post
    OP and everyone who agrees with him don't understand basic economics. The economy in the game is fine. Making money is super easy if you actually put a tiny bit of effort into it. Money is not being drained out faster than than it's being brought in. SE has the means to see the total amount of gil being fluctuated through each server. If it was a major issue, it would already be addressed. Even if that were the case, there wouldn't be any kind of disastrous effect. It would just change how people play the game. Quit whining about how you're not a millionaire from spamming leves and dungeons. Learn to use the marketplace and get on a land/hand class.
    1. Don't post without reading again. You've just humiliated yourself and shown how few braincells are functioning. Since there are many who still haven't grasped the concept, I'm going to put the message in caps, and in nice big bold letters.

    MARKETPLACE DOES NOT GENERATE GIL. IT ONLY HELPS PERSONAL WEALTH WHILE DEPLETING THE ECONOMY GIL.

    2. Fun Fact time for those that failed high school senior year economics class.

    a. The GENERATION of gil is defined in the game as any amount of gil brought into the economy. It DOES NOT come from any other player through the marketboard.

    b. the marketboard is a means to increase PERSONAL WEALTH ONLY. This drains money from the economy due to a 5-10% tax on AH items. That tax money is pretty much burned and will never be seen again.

    c. A does not equal B

    3. Math time also for those that failed High school economics

    a. Levels 1-49: The first 49 levels you have the choice of picking up alagan pieces from quests. Anyone who is in this category is ignorant (not by their own choosing) because they have a constant cash flow. (They are ignorant by their own choosing if they read facts and do not learn though). From these levels, one can safely earn a nestegg of between 200k-300k gil. However, this money from these 49 levels is a one time deal. You cannot go back and do it again to re-earn this nestegg.

    b. Level 50: Repairs: Anyone who fits into the above category (in terms of your main. Alts and Legacy do not pertain to A and SHOULD understand B) has not experienced the repair bills of lvl 50s with high level gear. 1-49 tends to have a repair bill of 500-2000 (2000 being those with the first pieces of AF armor and have completely broken gear, but are still making quest gil so they still pertain). Lvl 50 gear (we'll use DL) can reach between 5-8k for a repair bill. Math time.

    We'll assume that there are 200 Lvl 50s with full DL gear that are on the low end and have a 5k repair bill. That is 1mil gil gone in the blink of an eye. That's assuming that there is only 200 out of maybe 200k players in need of repair with that gear at the low end of the repair spectrum. Every time there are this many people in need of repairs at that stage in the game destroys 1mil gil. Battleclasses are expensive.

    b2: Relic Weapon Quest: This costs money too. Assuming that one focused on their battle class and not every single crafting and gathering class, this quest can be pretty expensive. With the DoH and DoL, you could be looking at 50-100k overall. That is if you got your own materials, crafted everything, had perfect groups for all instance requirements, and farmed your 900 Myth tomes without much trouble.

    If your battleclass focused, you're looking more at 200k gil (maybe 150k right now due to item deflation). That's on top of your 2-8k repair bills from dungeoning which is not an option if you plan on succeeding in your dungeons with the decent gear youll need.

    c. Crafting costs: Yes, leveling up a craft costs gil. No class leveling is free. If you level up 1 DoH: We'll say that at the end you've spent 10k gil. This is from repairs, material costs, and the cost of time used to level up just 1 craft class.

    d. Gathering costs: These cost gil too. We'll be nice and put 5-10k in costs assuming the classes are played correctly.

    Summary: For costs, we'll assume for an individual who leveled one battle class, they had a perfect run to get their DL gear, their relic, and only repaired 5 times (their DL gear) at 50 at that time with a repair bill each time of 5000. That's 225,000 gil drained on an individual basis. If they leveled 1 crafter and 1 gatherer after, that's 240,000 gil individually. If 200 people deal with this, that's 48,000,000 gil gone forever for every 200 people that we need to counter.

    long post is long, will do 4. Earnings, on next post.

    Notes: Dark Matter was not added because people would play it off as a means to help repairs. However, at level 50, G5DM costs 350gil a piece. 1 piece repairs 1 piece of armor. That’s 4200 gil for a fully geared player. That cuts down on potential profit. If you went the seals route, Your looking at time costs and weapon repairs costs (assuming to FATEd naked) to get 15000 seals in order to afford to have your 1 crafter repair the gear for your 50s Endgame class.
    (10)
    Last edited by Iskander; 09-09-2013 at 11:30 PM.

  4. #194
    Player
    RoosterAgathos's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    205
    Character
    Whiskey Six
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by harkinate View Post
    That would only provide relevant data a few months down the road when most people are at endgame.

    Besides, as was pointed out earlier, simply making Dark Matter farmable again simply means that people with time to make multiple level 50 crafts can repair their gear for "free", while everyone else is still screwed. Crafters need to be able to repair the gear of other players as well to truly begin to smoothe things over.
    I see your first point. I admit my myopic view being a legacy player on a legacy server. (i assume most people are on endgame)

    I however disagree with earlier pointed out and your statement that it would only benefit gatherers who can repair their own gear. g5 DM sold well in 1.0. I didn't need to haul 4 stacks around with me. I sold off what I didnt intend on using myself.
    (0)

  5. #195
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Iskander View Post
    stuff
    Looking forward to earnings - hoping to see a good estimate on how much gil repeatable fates/leves are bringing (or COULD be bringing) into the economy every minute by the 1000's of people doing them. Just because gil generation isn't happening to you personally, the endgame player, doesn't mean its not happening. If gil generated goes to Player A and Player B needs to get gil for repairs by selling something to Player A that is perfectly valid. It will be interesting if all those FATEs/Leves continue to bring in gil long term or what indication (proof) there is that generation will somehow come to a stop. Its just a theory at this point.
    (0)

  6. #196
    Player
    Veillette's Avatar
    Join Date
    Mar 2011
    Posts
    35
    Character
    Drifting Ruby
    World
    Tonberry
    Main Class
    Marauder Lv 46
    Quote Originally Posted by Anomeric View Post
    I'm just amazed at how they managed to overlook this severe issue of gil generation and dungeon speed runs. Like, this seems like MMORPG 101?
    Or, as I said, perhaps, having all the data they need about gil getting in and out of the system, they intentionally made it this way? Like, I dunno, to reduce the overall gil circulating in the system, especially in legacy servers where most of the people will be doing more things that drains the gil?

    And as I said, if you're not keen on having your gil down the sink (since most if not the only complaint is coming from repairs - and teleport to some extent), why not take out your old lv30 equips and doing the relevant dungeons and/or FATEs while waiting for them to implement other gil generating activities (they have already said stuff regarding dailies)? Those are not less content than any other.
    (0)

  7. #197
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Just say "Give me more gil" these walls of text are annoying when after reading them it always ends with give me more gil.
    Listen the game generates more gil, and the market place is a good way to make money. highlighting 5% net loss as the means for why the marketplace doesn't help the economy is completely wrong. goods and services help the economy, with the Gil being taken out not equivalent to the gil being pumped in we see a net gain in gill, the market place functions fine.

    the small gold sink just helps gil not just inflate. Currency generation and Economy work together but how much value the currency has determine how much is needed for goods. so how easy it is to get currency just means a higher or lower price tag on a Good or Service. what helps an economy is a need for goods and services. the currency is just the universal way of obtaining what you want.

    Gil generation does not == good/bad economy, Supply, and Demand == economy, Currency == why a guy who does nothing to help a weaver can get a hat from said weaver. its how we get Goods and Services for a person who does not benefit the individual selling.
    (2)
    Last edited by Noata; 09-09-2013 at 11:49 PM.

  8. #198
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by Adohleas View Post
    As of right now, crafting will help your gil from running dry. Now you may say that everyone can only earn a limited amount of gil before it runs dry. Well lets now look at what everyone is ignoring or failing to post in this thread, the gil sellers. They are spamming 1-50 quest over and over.
    Er, this is only a hunch, but my guess is that gil sellers mainly get their gil from hacking accounts (including the accounts of their hapless customers) not from questing. Pretty hard to bot the main quest lines.
    (0)
    Last edited by Zakalwe; 09-10-2013 at 12:03 AM. Reason: typos

  9. #199
    Player
    DwightParkman's Avatar
    Join Date
    Aug 2013
    Location
    Sunrise, Florida
    Posts
    54
    Character
    Angela Farehart
    World
    Ultros
    Main Class
    Red Mage Lv 71
    At whiners, sorry to disappoint you, but the economy is perfectly fine. if you are having trouble making money, then start learning the market and start grinding resources for crafting and gathering.
    Once you get a knack for it, you will find it much more rewarding then having it spoonfed to you.
    (3)

  10. #200
    Player
    Aldyiss's Avatar
    Join Date
    Jun 2013
    Posts
    4
    Character
    Aldyiss Umbra
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Those 1000s wont be hitting level cap and getting their own massive repair bills then I guess. How nice that some people stop leveling just to farm early game gil so the high level people can sell them stuff

    And of course there is infinite flow of new players coming to XIV, in a year there will be 10 million people per server online.
    (0)

Page 20 of 41 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast